Fortress
Fortress
Deploys a powerful omnidirectional shield barrier around the caster, granting tremendous defensive bonuses so long as the user remains within the fortress boundary.
Attributes
Type: | active |
Activation time: | 0.5s cast |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140983529835001180 |
Combat log ID: | 4271405105414144 |
FQN: | abl. |
Star Wars name: | Fortress |
Other languages: | Festung Forteresse |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Fortress
Within a fortress shield. Reflecting damage.Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1s # occurrences: 0 Tags: tag. abl. , tag.buff. cover_ bonuses abl. , tag.itm. relic. onhit_ damage abl. operation. dxun. boss. huntmaster. huntmaster. fortress_ active Global ID: 16140903165686836908 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. fortress/19/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. fortress_cast - Immobilize but allow rotation
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. damage_ over_ time
- 2
- Before NPC with this effect takes Kinetic damage without tags tag.
abl. debuff. damage_ over_ time
Override target to:
- Trigger Caster
Perform the following actions:
- Reflect Damage
- Absorb Damage = (bool) false
- Reflect Melee = (bool) true
- Reflect Ranged = (bool) true
- Reflect Force = (bool) true
- Reflect Tech = (bool) true
- Cap Damage = (bool) false
- Amount Percent = (float) 1
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Before NPC with this effect takes Kinetic damage without tags tag.
- 3
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- When PC/NPC receives an effect from [deliberate_charge_obstruction]
[deliberate_charge_obstruction]
FQN: abl.operation.dxun.boss.huntmaster.beasts.charger.deliberate_charge_obstruction
Override target to:
- Trigger Caster
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- Remove this effect
- When PC/NPC receives an effect from
- 5
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 1000m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Add effect #9 to TARGET from TARGET
- 6
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 1000m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Broadcast Message
- Color = (string) 1.0,0,0
- Message String = (string)
- TempStringId = (string) 2469378561934458
- Localized Message = (string) <text></text> <locComment />
- String Id = (int) 4271405105414462
- Message String Id = (int) 0
- Text Size = (int) 22
- Duration In Seconds = (float) 5
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16140906464221719365 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. fortress/19/2 - Set Reverse
- [hidden] [1.1s]
[HIDDEN]Fortress - Enemy NearSlot: Buff Duration: 1.1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. fortress_ enemies_ near Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.1s
- Max Duration = (time) 1.1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140905364710091018 Combat log ID: 4271405105414411 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. fortress/19/3 - Set Duration
- [hidden] [6s]
Stunned
Unable to act.Slot: Buff Duration: 6s On death: Effect is removed Initial stacks: 4 Max stacks: 4 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16140908663244973603 Combat log ID: 4271405105414417 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. fortress/19/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.operation.dxun.boss.huntmaster.huntmaster.stance_ranged
- Set attack wave to #3
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. fortress_stun - Stun the TARGET
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 40° pitch, 0° yaw
- Add effect #5 to TARGET from TARGET
- [hidden] [18s]
[HIDDEN]Fortress Knockout TransitionSlot: Buff Duration: 18s On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. taunt_ immunity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140907563733345776 Combat log ID: 4271405105414423 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. fortress/19/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. taunt
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 100m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET has an effect with the tag tag.abl.operation.dxun.boss.huntmaster.huntmaster.recently_hit_beast
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 3
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.operation.dxun.boss.huntmaster.light_point.is_light_point
Perform the following actions:
- Instantly kill the TARGET
- [hidden] [60s]
[HIDDEN]Beast Taunt Onto Huntmaster (Fortress Break)Slot: Buff Duration: 60s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. signal_ huntmaster_ vuln Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s
Conditions: - Can only be called by other effects
Global ID: 16140910862268228233 Combat log ID: 4271405105414431 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. fortress/19/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. recently_hit_beast_taunt - Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1,000,000
- Amount Min = (float) 1,000,000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 60s - Add effect #7 to TARGET from CASTER
- 2
- Just before NPC with this effect dies
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- [hidden] [60s]
[HIDDEN]Huntmaster Taunt onto Beast (Fortress Break)Slot: Buff Duration: 60s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. signal_ huntmaster_ vuln Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16140909762756599902 Combat log ID: 4271405105414443 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. fortress/19/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1,000,000
- Amount Min = (float) 1,000,000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 30s - Dispel all effects from ability [recently_hit_beast]
[recently_hit_beast]
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.recently_hit_beast
- 2
- When character receives an effect with tags tag.
abl. operation. dxun. boss. huntmaster. huntmaster. recently_hit_beast_died
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- [hidden] [0.5s]
Effect #8Slot: Buff Duration: 0.5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. recently_ hit_ beast_ died Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141176944082147904 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. fortress/19/8 - Set Duration
- [hidden] [2s]
Effect #9Slot: Buff Duration: 2s On death: Effect is removed # occurrences: 0 Hydra script: hyd. operation. dxun. boss. huntmaster. inst_ huntmaster Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16141175844570519571 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. fortress/19/9 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook Dispense_Charger
- 2
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 1000m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Broadcast Message
- Color = (string) 1.0,0,0
- Message String = (string)
- TempStringId = (string) 2469378561934461
- Localized Message = (string) <text></text> <locComment />
- String Id = (int) 4271405105414467
- Message String Id = (int) 0
- Text Size = (int) 22
- Duration In Seconds = (float) 5