1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. fortress

Fortress

portablebunker

Fortress

Deploys a powerful omnidirectional shield barrier around the caster, granting tremendous defensive bonuses so long as the user remains within the fortress boundary.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
portablebunkerFortress – Within a fortress shield. Reflecting damage.
2
portablebunker
Fortress
3
spvp_sensordampening
Fortress - Enemy Near
4
4
portablebunkerStunned – Unable to act.
5
portablebunker
Fortress Knockout Transition
6
spvp_reducedcooldown_red
Beast Taunt Onto Huntmaster (Fortress Break)
7
spvp_primaryweaponrange
Huntmaster Taunt onto Beast (Fortress Break)
8
spvp_aoedamage
Fortress
9
spvp_aoedamage
Fortress
  • [does not expire]
    portablebunkerFortress
    Within a fortress shield. Reflecting damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.huntmaster.huntmaster.fortress_cast, dependent on calling effect
    • Immobilize but allow rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.damage_over_time
  • 2
    • Before NPC with this effect takes Kinetic damage without tags tag.abl.debuff.damage_over_time

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • 5
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
  • 6
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934458
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4271405105414462
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • [0s] [not displayed]
    portablebunkerEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [1.1s]
    spvp_sensordampening [HIDDEN]Fortress - Enemy Near

  • [hidden] [6s]
    portablebunkerStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​stance_ranged
    • Set attack wave to #3
    • Play appearance epp.operation.dxun.boss.huntmaster.huntmaster.fortress_stun, dependent on calling effect
    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 40° pitch, 0° yaw
    • Add effect #5 to TARGET from TARGET
  • [hidden] [18s]
    portablebunker [HIDDEN]Fortress Knockout Transition

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​recently_hit_beast
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​boss.​huntmaster.​light_point.​is_light_point

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [60s]
    spvp_reducedcooldown_red [HIDDEN]Beast Taunt Onto Huntmaster (Fortress Break)

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.huntmaster.huntmaster.recently_hit_beast_taunt, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1,000,000
      - Amount Min = (float) 1,000,000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 60s
    • Add effect #7 to TARGET from CASTER
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [60s]
    spvp_primaryweaponrange [HIDDEN]Huntmaster Taunt onto Beast (Fortress Break)

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character receives an effect with tags tag.abl.operation.dxun.boss.huntmaster.huntmaster.recently_hit_beast_died

    Perform the following actions:

    • Remove this effect
  • [hidden] [0.5s]
    spvp_aoedamageEffect #8

  • [hidden] [2s]
    spvp_aoedamageEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Dispense_Charger
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934461
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4271405105414467
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5