1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. fortress

Fortress

portablebunker

Fortress

Deploys a powerful omnidirectional shield barrier around the caster, granting tremendous defensive bonuses so long as the user remains within the fortress boundary.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
portablebunkerFortress – Within a fortress shield. Damage taken greatly reduced.
2
portablebunker
Fortress
3
spvp_sensordampening
Fortress
4
portablebunkerStunned – Unable to act.
5
portablebunker
Fortress
6
spvp_reducedcooldown_red
Fortress
7
spvp_primaryweaponrange
Fortress
8
spvp_aoedamage
Fortress
9
spvp_aoedamage
Fortress
  • [does not expire]
    portablebunkerFortress
    Within a fortress shield. Damage taken greatly reduced.

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . huntmaster . huntmaster . fortress_cast, dependent on calling effect
    • Immobilize but allow rotation
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • [target override]

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Remove this effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        >

    Perform the following actions:

    • Add effect #9 to TARGET from PRIMARY TARGET
  • [0s] [not displayed]
    portablebunkerEffect #2

    • On Apply

    Perform the following actions:

    • Add effect #3 to TARGET from PRIMARY TARGET
  • [1.1s]
    spvp_sensordampeningFortress

  • [6s]
    portablebunkerStunned
    Unable to act.

    • On Apply

    Perform the following actions:

    • Unknown (165)
      - Attack Wave = (int) 3
    • Play appearance epp . operation . dxun . boss . huntmaster . huntmaster . fortress_stun, dependent on calling effect
    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 40° pitch, 0° yaw
    • Add effect #5 to TARGET from PRIMARY TARGET
  • [18s]
    portablebunkerFortress

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET has an effect with the tag 5393304692112763227
        >

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag 12983257671717168141

    Perform the following actions:

    • Instantly kill the TARGET
  • [60s]
    spvp_reducedcooldown_redFortress

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . huntmaster . huntmaster . recently_hit_beast_taunt, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1000000
      - Amount Min = (float) 1000000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 60s
    • Add effect #7 to TARGET from TARGET
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
  • [60s]
    spvp_primaryweaponrangeFortress

    • On Apply

    Perform the following actions:

    • When NPC with this effect receives an effect with tags 7771916715837239266

    Perform the following actions:

    • Remove this effect
  • [0.5s]
    spvp_aoedamageFortress

  • [0.5s]
    spvp_aoedamageFortress

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Dispense_Charger
      - Object Self = (int) 1