Gloom Ward
Gloom Ward
Each time you consume a charge of Kinetic Ward the cooldown of Mass Mind Control is reduced by 2 seconds. If Kinetic Ward is broken by damage it deals <<2>> damage to nearby targets, generates a high amount of threat and finishes the cooldowns of Force Breach and Slow Time.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141041299992585326 |
Combat log ID: | 4543955140083712 |
FQN: | abl. |
Star Wars name: | Gloom Ward |
Other languages: | Düsterer Schutz Garde morose |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141075796789049066 FQN: abl. jedi_ consular. skill. combat. mods. tier3. gloom_ ward/5/1 - 1
- When character takes damage with result Glance
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.jedi_consular.kinetic_ward_glance_chance
- If TARGET does not have 2 or more effects with the tag tag.abl.jedi_consular.kinetic_ward_glance_chance
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Play appearance epp.
jedi_consular. , dependent on calling effectmod_wards. vfx_only
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141074697277420735 FQN: abl. jedi_ consular. skill. combat. mods. tier3. gloom_ ward/5/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If toughness of TARGET is not = Champion
Failure message: Cannot be used on Operation Bosses.
- If TARGET does not have any effect with the tag tag.abl.npc.raid_boss
Failure message: Cannot be used on Operation Bosses.
- If TARGET is an enemy
- If toughness of TARGET is not = Champion
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 1
- Standard Health Percent Max = (float) 0.169
- Standard Health Percent Min = (float) 0.169
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.69
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Modify cooldown of Force Breach by -100%
Force Breach
Strikes up to 8 nearby enemies with shattering force, dealing <<1>> internal damage and generating a high amount of threat.
FQN: abl.jedi_consular.skill.combat.force_breach_combat
- Modify cooldown of Slow Time by -100%
Slow Time
Slows the passage of time for up to 8 targets, dealing <<1>> kinetic damage, slowing the movement speed of all affected targets by 30% for <<3>> seconds, and weakening all affected targets for <<2>> seconds. Weakened targets deal 5% less melee and ranged damage. Does not damage sleeping, lifted, or incapacitated enemies. This ability generates a high amount of threat.
FQN: abl.jedi_consular.skill.combat.slow_time