1. Abilities
  2. exp
  3. 01
  4. makeb
  5. environment
  6. prototype
  7. mob
  8. bunker_gunner_channel

Heavy Autoblaster Barrage

barrage

Heavy Autoblaster Barrage

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
barrage
Heavy Autoblaster Barrage
2
barrage
Heavy Autoblaster Barrage
3
barrage
Heavy Autoblaster Barrage
  • [hidden] [does not expire]
    barrageEffect #1

  • 1
    • When effect ticks the 2nd time
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.environment.prototype.mob.bunker_gunner_channel_loop, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 6
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 3
    • When CASTER enters combat

    Perform the following actions:

    • Remove this effect
    • Cancel this ability
  • 4
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If CASTER is alive
        AND
        • If CASTER is not in combat
        >

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.environment.prototype.mob.bunker_gunner_channel_end, dependent on calling effect
  • [0s] [not displayed]
    barrageEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.95
      - Standard Health Percent Min = (float) 0.85
      - Damage Modifier = (float) 0
    • Play appearance epp.exp.01.makeb.environment.prototype.mob.bunker_gunner_channel_hit, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    barrageEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Channeling
        - Negated = (bool) false
        - Actor = (int) 3
        - Ability Spec = 0

    Perform the following actions:

    • Interrupt ability and prevent usage for 4s