1. Abilities
  2. exp
  3. 01
  4. makeb
  5. environment
  6. prototype
  7. mob
  8. bunker_gunner_detonate_ammunition

Heavy Machinegun Barrage

barrage

Heavy Machinegun Barrage

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
barrage
Heavy Machinegun Barrage
2
barrage
Heavy Machinegun Barrage
  • [hidden] [1s]
    barrageEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1.4, 0° pitch, 0° yaw
  • [hidden] [3s]
    barrageEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • Can only be called by other effects
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.45
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 3
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.exp.01.makeb.environment.prototype.mob.mortar_strike_flames, dependent on calling effect