1. Abilities
  2. smuggler
  3. lacerating_blast

Lacerating Blast

abl_sm_sc_lacerating_blast

Lacerating Blast

Fire serrated slugs from your scattergun in a 10-meter cone in front of you, damaging up to 8 targets for <<1>> kinetic damage and <<2>> internal bleed damage.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.smuggler.scoundrel.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sm_sc_lacerating_blast
Lacerating Blast
2
abl_sm_sc_lacerating_blast
Lacerating Blast
3
abl_sm_sc_lacerating_blast
Lacerating Blast
  • [0s] [not displayed]
    abl_sm_sc_lacerating_blastEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . smuggler . lacerating_blast . instant_aoe, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    abl_sm_sc_lacerating_blastEffect #2

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp . smuggler . lacerating_blast . impact, dependent on calling effect
    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.041
      - Standard Health Percent Min = (float) 0.021
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.31
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [hidden] [0s] [not displayed]
    abl_sm_sc_lacerating_blastEffect #3

    • On Apply

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.031
      - Standard Health Percent Min = (float) 0.031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.31
      - Health Steal Percentage = (float) 0