Penetrating Shot
Penetrating Shot
Attributes
Type: | active |
Activation time: | 5s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141022492711190846 |
Combat log ID: | 4336044363218944 |
FQN: | abl. |
Star Wars name: | Penetrating Shot |
Other languages: | Durchdringungsschuss Tir pénétrant |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141133404787698891 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. penetrating_ shot_ random/5/1 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [does not expire]
Penetratring Shot TargetSlot: Debuff Duration: passive On death: Effect is removed Tick rate: 1s # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141134504299319998 Combat log ID: 4336044363219237 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. penetrating_ shot_ random/5/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. rifle_target_marker
- 2
- When effect is applied
- When effect ticks
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 4
- When channel ended
Override target to:
- Caster
Perform the following actions:
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141135603810947425 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. penetrating_ shot_ random/5/3 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Taunt
- Duration = (time) 1s
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141136703322576852 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. penetrating_ shot_ random/5/4 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. nahut. rail_turret. rail_shot_fully_powered. fire
- 2
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 40
- Direction = Target
- Sort Type = Closest
- Radius = 1m
- Distance = 200m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16141137802834204039 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. penetrating_ shot_ random/5/5 - 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.32
- Standard Health Percent Min = (float) 0.32
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #6 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.operation.dxun.boss.huntmaster.beasts.shared.is_a_beast
Perform the following actions:
- Execute ability [recently_hit_beast] from CASTER to TARGET
[recently_hit_beast]
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.recently_hit_beast
- [24s]
Armor Break
Armor reduced to 0.Slot: Debuff Duration: 24s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 24s
- Max Duration = (time) 24s
Conditions: - Can only be called by other effects
Global ID: 16141138902345831498 Combat log ID: 4336044363219252 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. penetrating_ shot_ random/5/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set stat Armor Rating to 0
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. penetrating_shot_debuff
- [hidden] [1s]
Effect #7Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16141140001857460797 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. penetrating_ shot_ random/5/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 30° pitch, 0° yaw
- Stun the TARGET