1. Abilities
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. dread_moth
  7. passive

Photoreactive Hypergollicity

darksaber

Photoreactive Hypergollicity

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
darksaberPhotoreactive Hypergollicity – Violently reacts to increases in luminosity.
2
darksaber
Photoreactive Hypergollicity
3
darksaber
Photoreactive Hypergollicity
4
hk51emergencyprotocolsImpending Burst – This creature is going to explode into a cloud of acid when this timer expires.
5
abl_bh_pt_scorchCorrosive Rain – Taking periodic elemental damage. You are covered in a burning tar-like substance.
  • [does not expire]
    darksaberPhotoreactive Hypergollicity
    Violently reacts to increases in luminosity.

    • On Apply

    Perform the following actions:

    • Set movement speed to 160%
    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . holding_pens . dread_moth . passive . fire_glow, dependent on calling effect
  • [hidden] [does not expire]
    darksaberEffect #2

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to 8-man HM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to 16-man HM
        >

    Perform the following actions:

  • [hidden] [does not expire]
    darksaberEffect #3

    • When NPC with this effect receives an effect with tags 4822139846279611192

    Perform the following actions:

    • Instantly kill the TARGET
    • Add effect #4 to TARGET from TARGET
    • Remove this effect
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If difficulty is set to Hard or Nightmare Mode

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [3s]
    hk51emergencyprotocolsImpending Burst
    This creature is going to explode into a cloud of acid when this timer expires.

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . holding_pens . dread_moth . photoreactive_hypergollicit . aoe, dependent on calling effect
    • Stun the TARGET
    • When effect expires

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 100° pitch, 0° yaw
    • Play appearance epp . operation . dxun . boss . holding_pens . dread_moth . photoreactive_hypergollicit . death_explosion, dependent on calling effect
    • When effect expires
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [6s]
    abl_bh_pt_scorchCorrosive Rain
    Taking periodic elemental damage. You are covered in a burning tar-like substance.

    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.21
      - Standard Health Percent Min = (float) 0.19
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . holding_pens . dread_moth . photoreactive_hypergollicit . impact, dependent on calling effect