1. Abilities
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. dread_moth
  7. passive

Photoreactive Hypergollicity

darksaber

Photoreactive Hypergollicity

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
darksaberPhotoreactive Hypergollicity – Violently reacts to increases in luminosity.
2
darksaber
Photoreactive Hypergollicity
3
darksaber
Photoreactive Hypergollicity
4
hk51emergencyprotocolsImpending Burst – This creature is going to explode into a cloud of acid when this timer expires.
5
100
abl_bh_pt_scorchCorrosive Rain – Taking periodic elemental damage. You are covered in a burning tar-like substance.
6
100
abl_bh_pt_scorchCorrosive Rain – Taking periodic elemental damage. You are covered in a burning tar-like substance.
  • [does not expire]
    darksaberPhotoreactive Hypergollicity
    Violently reacts to increases in luminosity.

    • On Apply

    Perform the following actions:

    • Set movement speed to 160%
    • On Apply

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.holding_pens.dread_moth.passive.fire_glow, dependent on calling effect
  • [hidden] [does not expire]
    darksaberEffect #2

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

  • [hidden] [does not expire]
    darksaberEffect #3

    • When NPC with this effect receives an effect with tags tag.abl.operation.dxun.boss.holding_pens.lightsource

    Perform the following actions:

    • Instantly kill the TARGET
    • Add effect #4 to TARGET from CASTER
    • Remove this effect
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [4s]
    hk51emergencyprotocolsImpending Burst
    This creature is going to explode into a cloud of acid when this timer expires.

    • On Apply

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.holding_pens.dread_moth.photoreactive_hypergollicit.aoe, dependent on calling effect
    • Stun the TARGET
    • When effect expires

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 100° pitch, 0° yaw
    • Play appearance epp.operation.dxun.boss.holding_pens.dread_moth.photoreactive_hypergollicit.death_explosion, dependent on calling effect
    • When effect expires
    • [target override] AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 35
      - Sort Type = None
      - Radius = 3.5m

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
  • [60s]
    abl_bh_pt_scorchCorrosive Rain
    Taking periodic elemental damage. You are covered in a burning tar-like substance.

    • When effect is applied
    • When effect ticks
    • When stacks of this effect increase

    Perform the following actions:

    • Spell Damage
      - DisableCritRoll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.01
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0