Sticky Spit

Sticky Spit
Spit at a random target, dealing minor elemental damage and sleeping it for 4 seconds. Will not target the current target.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141106839428542430 |
Combat log ID: | 1438526281351168 |
FQN: | abl. |
Star Wars name: | Sticky Spit |
Other languages: | Klebespucke Crachat poisseux |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1
Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If CASTER is positioned ≤ 30m to center of TARGET
- If TARGET is an enemy
- If TARGET is alive
Target overrides: - [target override] Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Global ID: 16141026537792665975 FQN: abl. npc. ability. creature. universal. spit_ stun_ random/0/1 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
creature_default. melee_mob. attack_sp2_spit - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.07
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [4s]
Dazed
Unable to act. Effect breaks on damage.Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141023239257777678 Combat log ID: 1438526281351430 FQN: abl. npc. ability. creature. universal. spit_ stun_ random/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. sticky_spit. stun - Stun the TARGET
- Mark as neutralized
- 2
- When character takes damage with result Ok or Crit or Glance, delayed by 2s
Perform the following actions:
- Remove this effect