1. Abilities
  2. npc
  3. ability
  4. creature
  5. universal
  6. spit_stun_random

Sticky Spit

mucus

Sticky Spit

Spit at a random target, dealing minor elemental damage and sleeping it for 4 seconds. Will not target the current target.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mucus
Sticky Spit
2
lockoutDazed – Unable to act. Effect breaks on damage.
  • [hidden] [0s]
    mucusEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature_default.melee_mob.attack_sp2_spit
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [4s]
    lockoutDazed
    Unable to act. Effect breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.sticky_spit.stun, dependent on calling effect
    • Stun the TARGET
    • Mark as neutralized
  • 2
    • When character takes damage with result Ok or Crit or Glance, delayed by 2s

    Perform the following actions:

    • Remove this effect