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Balmorra

Once an independent corporate and manufacturing world, Balmorra was defended by the Republic and conquered by the Empire during the war. Now the corporations have mostly fled, local collaborators have been rewarded with positions in the Imperial puppet government, and an entrenched and well-armed resistance opposes the Empire's rule.

Despite brutal retaliation by the Imperial military against military and civilian targets, the battle to eliminate the resistance drags on. Droid factories and industrial waste sites have become battlegrounds. The main Balmorran spaceport is in the city of Sobrik, an Imperial military stronghold heavily fortified against resistance attacks.
cdx.planets.balmorra

Attributes

Codex entries on this planet (36)
NameCategory

Hazard Vault 305 (Inquisitor)

To protect their thriving industrial world, the Balmorran government commissioned a series of tightly sealed underground vaults for storage of the toxic waste produced by the planet's many factories. One of these, Hazard Vault 305, was built into a pre-existing cave to collect the waste from the Balmorran Arms Factory; the Balmorran government did not suspect that the cave had been used by the Sith Lord Tulak Hord to hide one of his artifacts.

During the Imperial invasion of Balmorra, missile barrages damaged the hazard vault, causing its contents to leak and providing a way inside for anyone capable of surviving the deadly waste.

Category: Locations

Planet: 16140903155296015570

XP Level: 18

FQN: cdx.​locations.​inquisitor.​hazard_vault_305

Hazard Vault 305 (Inquisitor)
Locations

Balmorran Arms Factory

The Balmorran Arms corporation has been one of Balmorra's largest and most influential manufacturers of weapons, military equipment and droids for over a century. Its products cemented Balmorra's reputation as a producer of high-quality technology, and shortly before the Imperial invasion, the company built a new factory headquarters--at the time, declared the most state-of-the-art arms production and research facility in the galaxy.

When the Empire invaded, however, the Balmorran Arms Factory found a different purpose. The compound's massive walls and production facilities became the core of the Balmorran resistance effort, giving Republic troops and Balmorran soldiers an impenetrable fortress with a nearly endless supply of resources and weaponry. In the years since, the factory has been under constant siege, but has never fallen. Rumor has it that the resistance has even taken advantage of the factory's research facilities, developing devastating new technology to drive the Empire off Balmorra.

Category: Locations

Planet: 16140903155296015570

XP Level: 18

FQN: cdx.​locations.​balmorra_imp.​balmorran_arms_factory

Balmorran Arms Factory
Locations

Bugtown

Bugtown represents the deadly, shattered remnants of Balmorran technological pride--ground zero for the planet's Colicoid infestation. Known originally as Lab 352, the genetic research facility came to be known as Bugtown when the Empire invaded. One of the Empire's many acts of sabotage involved releasing the results of Lab 352's biological experiments: the vicious, mutated Colicoids. The insects quickly overran the area, killing the facility's staff.

Since the initial invasion, the Colicoids have gradually spread from the Bugtown ruins out across the planet. Why the Balmorrans were mutating Colicoids is unknown--everyone behind the experiments seemingly died when the creatures were set free. Still, if answers are to be found, they will be found in Bugtown's databanks.

Category: Locations

Planet: 16140903155296015570

XP Level: 19

FQN: cdx.​locations.​balmorra_imp.​bugtown

Bugtown
Locations

Ghost Town

One of many small, unnamed factory towns on Balmorra, the place now known as Ghost Town was the site of experimental industrial farming operations meant to produce man-made, dense, nutrient-rich plants capable of feeding hundreds with only a small quantity.

Ghost Town saw all its inhabitants massacred during the Imperial invasion. Since then, the resistance has crept into the area, using the abandoned buildings to launch guerrilla attacks on Imperial forces and a nearby cave system as a base for anti-aircraft assaults on Imperial squadrons. The small gardens have also been brought back into operation, supplying food for the resistance.

Category: Locations

Planet: 16140903155296015570

XP Level: 17

FQN: cdx.​locations.​balmorra_imp.​ghost_town

Ghost Town
Locations

Troida Military Workshop

The Troida Military Workshop epitomizes the "new" Balmorra. Ostensibly an independent business, it nonetheless answers to the Empire and serves as a supply depot and weapons manufacturer for Imperial headquarters in Sobrik. Its overseers are expected to worry about Imperial edicts first, and profit last.

Not surprisingly, its workers have been known in the past to harbor resistance sympathies. Nevertheless, its production remains strategically vital to the Imperial war effort, and caravans between Sobrik and Troida have been subjected to frequent guerrilla attacks by the resistance in an attempt to cut off the lifeblood of the Empire on Balmorra.

Category: Locations

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​locations.​balmorra_imp.​troida_military_workshop

Troida Military Workshop
Locations

Outpost Victory

Built into one of the craters created by the Imperial bombardment, Outpost Victory began as a small outpost of resistance fighters. Over the years, however, it has grown into one of the resistance's major outposts, guarded by enormous anti-aircraft guns and shields to defend against orbital strikes. Imperial prisoners captured by the resistance are often held in Outpost Victory, and lately there have been unconfirmed rumors of a Republic presence at the outpost.

Category: Locations

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​locations.​balmorra_imp.​outpost_victory

Outpost Victory
Locations

Outpost Traken-4

Named for the old Traken-4 ChemWorks, Outpost Traken-4 is now held by the Balmorran resistance. The ChemWorks were destroyed in the Imperial bombardment of Balmorra, and the entire area surrounding the outpost is covered in pools of deadly chemical waste.

The toxic pools have been a boon to resistance defenders at the outpost--the choke points leading around the pools are well defended, making a large-scale assault impossible. Resistance fighters stationed at the outpost must rotate to other locations on Balmorra frequently, however: the long-term effects of exposure to the chemical waste are unknown.

Category: Locations

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​locations.​balmorra_imp.​outpost_traken_4

Outpost Traken-4
Locations

Sobrik

Sobrik was the original capital of Balmorra before the more advantageous location of Bin Prime was chosen to replace it three hundred years ago. Since then, the city of Sobrik has first shrunk, then been almost entirely obliterated by bombing runs and rebuilt by Imperial engineers.

Sobrik was one of the last cities to hold out during the Imperial invasion of the planet; because of this and its close proximity to the state-of-the-art Balmorran Arms and Okara Droid factories, the Empire has made Sobrik the headquarters of its occupation, maintaining tight control over the remaining civilian population.

Category: Locations

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​locations.​balmorra_imp.​sobrik

Sobrik
Locations

Okara Droid Factory

Prior to the Imperial invasion, Balmorra was one of the galaxy's foremost producers of military droids, due in no small part to the Okara Droid Company. When the Empire invaded, its technicians uploaded a virus to the company's manufacturing center--the massive, automated Okara Droid factory--in hopes of turning the factory against the Balmorrans.

The virus worked too well, and the factory's defense droids and systems took over entirely, resuming production operations and attacking any and all life that came near. The Empire is currently making efforts to bring the factory under control, but so far has had little success.

Category: Locations

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​locations.​balmorra_imp.​okara_droid_factory

Okara Droid Factory
Locations

Gran

Gran are a typically peaceful and reflective race physically characterized by their three eyestalks and long snouts. Traditionally highly communal, Gran found away from their home planets often stray from the stereotype; high-profile Gran outcasts have earned the species an unfair reputation as thugs, shady dealers and underworld enforcers.

In reality, Gran appear in all walks of life--particularly within the Republic, where their generally calm demeanor, matched with their intimidating appearance, has made them excellent negotiators. This is not to say that all Gran are equally calm--one famous group of Gran gangsters was responsible for the deaths of thirteen rivals on Hutta after a fight over territory broke out in the local cantina.

Category: Species

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​species.​gran

Gran
Species

Colicoid

A highly intelligent and voracious insectoid race, Colicoids are relatively isolated in the galaxy, but their dedication to droid design and advanced technology have put them at the cutting edge of scientific research. They are not aggressive, strictly speaking, but they have little regard for other species despite their robust mercantile operations. To Colicoids, the technology trade is a useful means to an end... but a mildly distasteful one.

Dedicated also to the improvement of their own species, a group of Colicoids calling themselves the Creation Nest aided the establishment of an experimental facility for mutating their own kind in Balmorra's so-called "Bugtown." They found that their mutated "cousins" were able to metabolize the toxic waste on the planet and made excellent, if unpredictable, weapons. The Colicoid emissaries were not deterred when Bugtown was overrun, hoping to continue to perfect the experiments in the future (albeit without the Balmorrans' aid).

Category: Species

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​species.​colicoid

Colicoid
Species

Galactic History 29: Sadow's Escape

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Naga Sadow's attempt to conquer the Republic in the Great Hyperspace War had failed. After the battle at Primus Goluud, he led the limping Sith fleet back to Korriban, only to find an old enemy waiting for him. His rival Ludo Kressh, believed dead, now commanded a fleet of his own.

The two Sith Lords fought furiously, only to be interrupted by the Republic fleet, which had pursued Sadow through hyperspace. The Republic began to attack the Sith forces, quickly gaining the upper hand.

Sadow took desperate measures. He forced one of his captains to ram Kressh's flagship, killing his rival once and for all. Left with only a single vessel and a crew of slaves, Sadow escaped the battle and fled to the remote jungle world of Yavin Four. Sadow then placed himself in a long stasis, still dreaming of a Sith golden age.

Category: Achievement: Datacrons

Planet: 16140903155296015570

XP Level: 20

FQN: cdx.​datacron.​balmorra_imp.​datacron_2

Galactic History 29: Sadow's Escape
Achievement: Datacrons

Galactic History 30: Rise of the Sith Emperor

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

With the end of the Great Hyperspace War, the Republic and the Jedi began to purge the remnants of the Sith Empire--obliterating its power centers, destroying its dark teachings and leaving its people without a clear leader. The Supreme Chancellor and his allies argued that this was not a battle against the Empire's citizenry, but a necessary step to free the Sith from corruption.

The survivors among the Sith--and they were few, as famine, disease and infighting claimed those who did not continue to face down the Republic--saw it as a deathblow to their culture. But a savior arose: The man who would one day become Emperor of the Sith had weathered the war with a number of trusted followers. No record of the Sith Emperor's original identity has survived, but he was quickly accepted as the leader of the almost-shattered Sith Empire.

Although the Republic had temporarily retreated from the Horuset system, the Sith Emperor knew that Korriban would not be safe for long. While the few survivors emerged from their shelters in the deserts and shattered tombs, the Sith Emperor began to devise a plan, centuries in the execution, that would ensure the survival of the Sith and the eventual annihilation of the Republic.

Category: Achievement: Datacrons

Planet: 16140903155296015570

XP Level: 20

FQN: cdx.​datacron.​balmorra_imp.​datacron_3

Galactic History 30: Rise of the Sith Emperor
Achievement: Datacrons

Galactic History 28: The Battle at Primus Goluud

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Toward the end of the Great Hyperspace War, besieged on all sides by the forces of Naga Sadow's Sith Empire, the Republic prepared for a last, desperate stand at the red giant Primus Goluud. Sadow's fleet clashed with the might of the Republic Navy, while Sith forces fought the Jedi on the surface of Coruscant itself.

Gav Daragon, who had been fooled into becoming Naga Sadow's servant, led the assault on his homeworld, Koros Major. When one of his friends was killed, Gav realized Sadow had been manipulating him, and defected to the Republic. Alongside Empress Teta's forces, he joined the battle at Primus Goluud.

Trapped, Sadow used a superweapon to explode the red giant. Sadow's forces escaped into hyperspace before the shockwave hit; Gav Daragon was killed, but not before he had transmitted Korriban's coordinates to Empress Teta and the Republic fleet.

Category: Achievement: Datacrons

Planet: 16140903155296015570

XP Level: 20

FQN: cdx.​datacron.​balmorra_imp.​datacron_1

Galactic History 28: The Battle at Primus Goluud
Achievement: Datacrons

Galactic History 31: The Ritual of Nathema

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

During the final days of the Great Hyperspace War, the Sith Emperor and his closest followers remained upon a world known as Nathema and did not engage the Republic. It is clear from the records that Nathema is not the original name of the world, but why it was changed and why he was there has been carefully purged from all records.

What is known is that following the flight of Naga Sadow, the Emperor came to Korriban, gathered the remaining lords of the Sith and took them back with him to Nathema. There they conducted a ritual that extended the Emperor's life at the cost of the lives of more than eight thousand Sith Lords. The Ritual of Nathema is celebrated among Imperial scholars as a rare and amazing coming together of Sith for the good of the Empire.

The Emperor then gathered the younger generation of Sith, promoted new lords and promised them revenge on the Republic for its attempted genocide of the Sith people. Aboard a small fleet, the Sith Empire vanished into unknown space, leaving no trace for the Republic to find.

Category: Achievement: Datacrons

Planet: 16140903155296015570

XP Level: 20

FQN: cdx.​datacron.​balmorra_imp.​datacron_4

Galactic History 31: The Ritual of Nathema
Achievement: Datacrons

Galactic History 32: Long Exile

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Led by their new Emperor, the survivors of the Sith Empire had left Korriban aboard a small fleet following the Great Hyperspace War. There was no place in known space they could hide from the Republic--and so, undaunted, they fled into the unknown regions of the galaxy. Where the old Sith Empire had often been divided by rivalries, the survivors were now united, both by their desire to find a new home and by their anger at the Republic that had sought to destroy them.

For decades, the fleet wandered among the stars--until one day, a scout vessel returned to the armada with incredible news. Either by luck or by the esoteric designs of the often-silent Emperor, the Sith had rediscovered a long-lost outpost world: the jungle planet of Dromund Kaas. Absent from any star charts, Dromund Kaas presented a perfect refuge where the Sith Empire could rebuild and plan its revenge.

Category: Achievement: Datacrons

Planet: 16140903155296015570

XP Level: 20

FQN: cdx.​datacron.​balmorra_imp.​datacron_5

Galactic History 32: Long Exile
Achievement: Datacrons

Wingmaw

Wingmaws are a biological oddity, an evolutionary branch of Balmorran life that developed on an isolated chain of islands; it was only six hundred years ago that wingmaws were accidentally carried to the mainland by unwary explorers. The creatures maintain insect-like social structures despite their reptilian appearance, frequently traveling in groups and favoring open spaces to dark caves.

The wingmaw population on Balmorra has increased rapidly since the Imperial invasion, as the creatures' primary predator--the Balmorran maweater, another transplant from the island chain--was completely wiped out during the bombardment. Unchecked, the wingmaw has become a threat to Imperial and resistance soldiers alike and wreaked havoc on the rest of the Balmorran ecosystem. They are bold carnivores and scavengers, happily swarming on a lone fighter or an unprepared convoy.

Category: Bestiary

Planet: 16140933910212274443

XP Level: 16

FQN: cdx.​bestiary.​wingmaw

Wingmaw
Bestiary

Bormu

The enormous and majestic bormus once moved in herds across Balmorra--until the Imperial bombardment wiped out many of the slow-moving behemoths and the pollution from Balmorra's destroyed factories poisoned the land and the bormus' food supply.

Despite their size, bormus are incredibly gentle beasts and formerly relied on their herds for protection, stampeding potential predators. Now that they are on the brink of extinction, lone bormus are easily picked off by smaller, faster predators.

Category: Bestiary

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​bestiary.​bormu

Bormu
Bestiary

Mutated Colicoid

The product of secretive experiments conducted on Balmorra prior to the Imperial invasion, the mutated Colicoids are mindless, bloodthirsty insectoids with many legs and sharp claws. Originally created in the lab facility known colloquially as Bugtown, these monstrosities escaped during the Empire's conquest and have overrun parts of Balmorra (including the lab facilities where they were created).

The creatures seem particularly drawn to Balmorra's hazard vaults and other zones of heavy pollution. By feeding on the toxic waste, they appear to grow stronger and more vicious.

Category: Bestiary

Planet: 16140903155296015570

XP Level: 18

FQN: cdx.​bestiary.​colicoid

Mutated Colicoid
Bestiary

Zeldrate

The zeldrate is a sleek predator that used to hunt bormus in the Balmorran plains--but with the bormu population dwindling, the zeldrate has increasingly targeted sentient prey. Imperial troops and resistance fighters wounded during battle are common victims, but bolder zeldrates have assaulted full squads.

Prior to the invasion, zeldrates were hunted for a caustic chemical secretion useful as a cleaning solution for industrial parts. Today, with Balmorran industry operating below half capacity, the zeldrate population has seen a slight increase--balanced by the fact that they are often killed seeking easy prey on the battlefield.

Category: Bestiary

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​bestiary.​zeldrate

Zeldrate
Bestiary

Balmorran Resistance

Since the Republic was forced to withdraw from Balmorra following the signing of the Treaty of Coruscant, the fight against the Empire has been carried out by a diverse group of native Balmorran resistance fighters. The resistance, led by many former members of the Balmorran army, has carried out repeated guerrilla strikes against Imperial forces, using their superior knowledge of the planet to harass the invaders.

Joined occasionally by mercenaries from sympathetic worlds and--according to popular rumor--supplied by the Republic, the resistance has single-handedly ensured that the Empire is unable to claim complete control of Balmorra, holding and fortifying such vital tactical locations as the Balmorran Arms Factory and Outpost Victory.

Category: Organizations

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​organizations.​balmorra_imp.​balmorran_resistance

Balmorran Resistance
Organizations

Imperial Military on Balmorra

The Imperial military presence on Balmorra is understaffed and undersupplied. After the incredible success of the initial bombardment, the Imperial military has been harassed at every turn by Balmorran resistance fighters while more pressing conflicts elsewhere in the galaxy draw the attention of Imperial High Command.

The military makes its headquarters in Sobrik, where it is commanded by the thirteenth Imperial governor of Balmorra since the bombardment--along with those officers unfortunate enough to have been assigned to the military quagmire.

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​balmorra_imp.​imperial_military_on_balmorra

Imperial Military on Balmorra
Lore

Imperial Subjugation

After the initial invasion of Balmorra, the Empire found itself facing immense opposition. Many former members of Balmorra's army remained on the planet in the form of a loosely organized resistance force, taking advantage of their superior numbers and knowledge of the terrain to wage an ongoing guerrilla war. Resistance soon came in other forms, as well: rebellious citizens, treacherous factory foremen, saboteurs posing as allies and terrorist cells all tried to thwart the Empire's attempts to fully control the industrial world.

In response, the Empire has placed the territories it controls under strict lockdown, using a combination of propaganda and military policing to subjugate the unruly Balmorran population. Curfews are enforced and all citizens must apply for official IDs--a process that tests their loyalty to the Empire--or else be marked as resistance sympathizers and arrested. Punishments for attacks on Imperial infrastructure are regularly meted out against perpetrators' families, or even against the entire population; the lesson must be taught.

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​balmorra_imp.​imperial_subjugation

Imperial Subjugation
Lore

The Invasion of Balmorra

The Empire launched a two-pronged attack on Balmorra during the war, believing Balmorra's weapons production facilities and proximity to the Core Worlds to be of great strategic importance. The first prong of the attack involved slicing and reprogramming the networked security systems that guarded the planet's factories, lab facilities and weaponry--in effect, turning Balmorra's defenses against itself.

The second prong was direct bombardment, aided by Balmorra's compromised orbital defense towers and satellites. This attack devastated the planet's primary military forces and central government, leaving a unified response nearly impossible.

Eventually, the Empire landed a full invasion force. By this time, the Republic had come to Balmorra's aid but was forced to abandon the planet with the Treaty of Coruscant--after which, the Imperial military declared victory and established its headquarters in Sobrik. The Balmorran resistance proved more wily than the Empire anticipated, however, and Balmorra's factories proved difficult to control, leading to a years-long morass in which the Empire is still mired.

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​balmorra_imp.​invasion_of_balmorra

The Invasion of Balmorra
Lore

Colicoid Queen (Bounty Hunter)

While Colicoid society is not as rigidly hive-oriented as that of some insectoid species, Colicoid physiology ensures that a fertile queen will always hold a privileged position in life. Despite the fact that most Colicoid queens spend their lives being served tirelessly by their drones, workers and warriors, queens are extremely dangerous and often more than twice the size of even the largest warrior breeds.

Queens are also the only Colicoids to sport a unique poison stinger that--combined with their size and strength--make them the most deadly defenders of a nest. Fortunately, a queen will usually only fight when her young are threatened.

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​bounty_hunter.​colicoid_queen

Colicoid Queen (Bounty Hunter)
Lore

Balmorran Pollution

As a thriving center of industry, Balmorra has never been a pollution-free planet and has grappled with the problem of waste produced by its many factories for many years. Still, unlike many of the similarly industrial Hutt worlds, Balmorra and its corporations have continually sought ways to safely dispose of its waste and keep the planet habitable.

For these reasons, facilities such as the Traken Waste Processing plant and the hazard vaults--a system of underground sealed storage facilities for toxic materials--were created. During the Imperial bombardment, however, many of these facilities were destroyed, releasing the toxic byproducts of Balmorran industry into the environment and destroying huge swathes of land.

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​balmorra_imp.​balmorran_pollution

Balmorran Pollution
Lore

Operation: Blackout (Agent)

Category: Infiltration / Threat Elimination
Location: Balmorra
Date: Classified
Primary: Cipher Nine
Secondary: Station Chief Lekern Renald, Sanju Pyne

Operational Summary: Planet Balmorra hosted anti-Imperial terrorist cell--part of the Eagle's network. Cell specialized in recruitment and training of terrorist assets; assets would gain experience as part of Balmorra's resistance before being sent to support cells elsewhere in the galaxy.

By infiltrating the local cell, Cipher Nine successfully neutralized the terrorist leader Gray Star (see details for method and suggested follow-up). Cost of infiltration was within acceptable range.

Cross-reference: Gray Star, Zenith, Eagle, Dominator, Lachris

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​agent.​operation_blackout

Operation: Blackout (Agent)
Lore

Balmorran Corporations

Prior to the Empire's invasion, Balmorra was one of the galaxy's leading independent industrial worlds. It maintained a close relationship with the Republic, but remained aloof of most galactic struggles due to the strength of its corporations--including Okara, Balmorran Arms and Traken Industries. As a leading weapons and droid manufacturer, Balmorra was a corporate-run oligarchic democracy, centered on the capital of Bin Prime.

The Empire took pains to leave the corporate hierarchies intact when the occupation began in an effort to smoothly transition back to full industrial production. Corporate executives who refused to cooperate were forcibly removed and replaced, and today's Balmorran corporations are puppets for the Empire--sometimes eager, often not.

Category: Lore

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​lore.​balmorra_imp.​balmorra_corporations

Balmorran Corporations
Lore

Station Chief (Agent)

Not every Imperial Intelligence officer is privileged with a designation and number. The tens of thousands of Imperials who serve as the espionage agency's backbone have a variety of ranks and maintain the daily flow of information from hundreds of worlds to the Citadel.

The position of station chief is a vital, if often unrewarding, rank within the Intelligence hierarchy. Station chiefs are posted to planets by Keeper or the Watchers and tasked with maintaining order and monitoring the population. It's a station chief's responsibility to make sure suspicious activity is reported, to use his or her resources to contain local threats, and to support the Sith, the military and the Ministry of Logistics.

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​agent.​station_chief

Station Chief (Agent)
Persons of Note

Darth Lachris

A powerful Sith Lord with a despotic temperament, Darth Lachris has never failed in war. Her successes in the Empire's battles have brought her to Balmorra, where she faces the challenge of putting down a resistance that has remained one step ahead of the military since the fight for the planet began.

Darth Lachris is sharp and wary, expecting a scheme behind every action her enemies take. Trained by Dark Council member Darth Marr, she is a warrior at heart with an embittered understanding of political necessity--and a lust for all the galaxy's bloody pleasures.

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​balmorra_imp.​darth_lachris

Darth Lachris
Persons of Note

Lieutenant Major Pirrell (Bounty Hunter)

Depraved, unscrupulous and conniving, Lieutenant Major Pirrell is an ambitious but cowardly Imperial officer determined to advance up Balmorra's chain of command at any cost. Pirrell's service record in the Imperial Navy stands as a bland testament to the inevitability of a middling bureaucracy to exist anywhere; no matter where in the galaxy he was stationed, Pirrell always managed to find a position closest to the most influential members of command and farthest from any of the actual fighting.

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​bounty_hunter.​lieutenant_major_pirell

Lieutenant Major Pirrell (Bounty Hunter)
Persons of Note

Commander Rylon (Warrior)

One of Darth Baras's spies, Commander Rylon is a true loyalist who has mastered the difficult art of serving the Empire by blending in with the enemy and gaining his trust, serving for years as a commander in the Republic-aided Balmorran resistance.

Until recently, only his son--a young Balmorran officer--has known his identity, but now he is in danger of being revealed by a Jedi Padawan with the peculiar and powerful ability to detect a person's true allegiance. Darth Baras sees a threat to one of his agents as a threat to his entire operation and has ordered that Commander Rylon be eliminated, along with his secret.

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​warrior.​commander_rylon

Commander Rylon (Warrior)
Persons of Note

Admiral Ivernus (Bounty Hunter)

The Imperial admiral in charge of the Balmorran military, Admiral Ivernus is an intelligent officer who commands the respect of his inferiors. He manages the war from a distance, preoccupied with the Empire's other conflicts, but watches with a keen eye.

Ivernus was awarded the Empire's highest medal for planning Balmorra's initial invasion, and in spite of the ensuing quagmire, has continued to rise in esteem. As a target of the Great Hunt, he will not be easy to lure to the planet or to catch off guard.

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​bounty_hunter.​admiral_invernus

Admiral Ivernus (Bounty Hunter)
Persons of Note

Malavai Quinn (Warrior)

An officer in the Imperial military, Malavai Quinn is loyal to the Empire and everything it stands for: order, the glory of the Sith and the conquest of the Republic. Following his mysterious disgrace at the Battle of Druckenwell, he was stationed on Balmorra where he occasionally carried out small missions for Darth Baras (to whom he owes much of his career's early success).

Duty-bound and honorable, Quinn is not afraid to express earned admiration for his superiors, but he is neither a bootlicker nor a mindless servant. He values competence alongside loyalty and will do whatever is necessary to thwart the enemies of the Empire as a whole and Darth Baras personally.

Likes: Patriotism to the Empire, rewarding hard work, honor
Dislikes: Selfishness, betrayal, irrational behavior

Primary Weapon: Blaster Pistol

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​warrior.​malavai_quinn

Malavai Quinn (Warrior)
Persons of Note

Major Bessiker (Inquisitor)

A proud Imperial officer who rose to notoriety during the Sith's return to the galaxy, fighting with distinction at Coruscant and Begeren, Major Bessiker was made chief supply officer on Balmorra near the end of the war. As the Empire has provided fewer and fewer resources to support the ongoing pacification of Balmorra, Bessiker has almost single-handedly propped up the Imperial war effort, scavenging and repurposing old equipment and improvising armor and weaponry in a pinch.

Bessiker comes from a distinguished Imperial lineage, and in spite of his connections among the Sith--both his brother and his son trained on Korriban--Bessiker has never complained about his posting on Balmorra or the difficulty of his job.

Category: Persons of Note

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​persons.​inquisitor.​major_bessiker

Major Bessiker (Inquisitor)
Persons of Note

Grandfather

Achievement: You have defeated Grandfather on Balmorra.

Category: Achievement: Epic Enemies

Planet: 16140903155296015570

XP Level: 22

FQN: cdx.​achievements.​balmorra.​grandfather

Grandfather
Achievement: Epic Enemies

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