1. NPCs
  2. event
  3. rakghoul
  4. tunnels
  5. mob
  6. corellia
  7. infected_corsec_marksman
Portrait

Infected Corsec Marksman

Level 1-80 | Standard | Sniper


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Infected Attack

FQN: abl.​event.​rakghoul.​infected_attack

Infected Attack
5s1s cast4 m100100%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m3050%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m30100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0150%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_caucasian_a01
  • Material: head_human_infected_a02c01_f
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfb_non_a02
  • + hair_human_bfb_non_a02_metal
  • + hair_human_bfb_non_a02_bangs
  • Material: hair_human_non_a02_v01_f
[empty]
[empty]
skincolor
(one of 3)
 skincolor_human_non_h19_p
     skincolor_human_non_h21_p
      [empty]
      haircolor
      (one of 3)
       haircolor_human_non_h09_p
         haircolor_human_non_h07_p
           haircolor_human_non_h14_p
            eyecolor[empty]
            complexion[empty]
            facepaint
            (one of 2)
            [empty]
            [empty]
            age[empty]
            Body details
            SlotDetails
            chest
            (one of 2)
            chest_tight_bfb_archetype
            • + chest_tight_bfb_light_ge_a33_collar
            • + chest_tight_bfb_light_ge_a33_chest
            • + chest_tight_bfb_light_ge_a33_loin
            • Material: chest_tight_light_ge_a33hacker04_f
            chest_tight_bfb_archetype
            • + chest_tight_bfb_light_ge_a33_chest
            • + chest_tight_bfb_light_ge_a33_collar
            • Material: chest_tight_light_ge_a33hacker04_f
            bracerbracer_short_bfb_archetype
            • Material: bracer_short_light_ge_a33hacker04_u_v01
            handhand_gauntlet_bfb_archetype
            • + hand_gauntlet_bfb_light_ge_a33_back
            • Material: hand_gauntlet_light_ge_a33hacker04_u
            waistwaist_belt_bfb_archetype
            • + waist_belt_bfb_light_ge_a33_back
            • + waist_belt_bfb_light_ge_a33_front
            • Material: waist_belt_light_ge_a33hacker04_u
            legleg_pant_bfb_archetype
            • Material: leg_pant_light_ge_a33hacker04_f_v02
            bootboot_tall_bfb_archetype
            • + boot_tall_bfb_light_ge_a33_cuff
            • Material: boot_tall_light_ge_a33hacker04_u