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  6. jedi_melee_bmf_01
Portrait

[jedi_melee_bmf_01] <Champion of the Light Side>

Level 70 | Champion | Ranged


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Master Stasis

An instant, very weak version of Force Stasis NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​exp.​dark_v_light.​caster.​stun.​stasis_aoe

Master Stasis
30s6s channel15 m900100%

Whirling Blades

FQN: abl.​exp.​dark_v_light.​melee.​whirling_blades

Whirling Blades
20sinstant5 m800100%

Saber Throw

FQN: abl.​exp.​dark_v_light.​melee.​saber_throw

Saber Throw
15sinstant50 m700100%

Voice of the Masters

FQN: abl.​exp.​dark_v_light.​caster.​dot.​aoe_dot_no_cleanse

Voice of the Masters
30sinstant50 m650100%

Precise Slash

FQN: abl.​exp.​dark_v_light.​melee.​precise_slash

Precise Slash
10sinstant4 m600100%

Spike of Pain

FQN: abl.​exp.​dark_v_light.​caster.​aoe.​trail_of_agony_setup

Spike of Pain
8sinstant50 m500100%

Flurry

FQN: abl.​exp.​dark_v_light.​melee.​flurry

Flurry
noneinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 8977717196455715296

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a03
  • Material: head_human_bmf_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_pctogruta_bmf_non_a01
  • Material: hair_pctogruta_non_a01_v11_u
skincolor
 skincolor_pctogruta_non_h05_p
    haircolor
     haircolor_pctogruta_non_h27_p
      eyecolor
       eyecolor_pctogruta_non_h09_s
        complexioncomp_pctogruta_non_c01_m
          facepaintfacepaint_pctogruta_non_c11_u
            age[empty]
            Body details
            SlotDetails
            chestchest_trenchbaggy_bmf_archetype
            • + chest_trenchbaggy_bmf_light_jk_tier_a01_loin
            • Material: chest_trenchbaggy_light_jk_tier_a01c02_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_light_jk_tier_a01c02_u_v01
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_light_jk_tier_a01_forearm
            • Material: hand_glove_light_jk_tier_a01c02_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_light_jk_tier_a01_front
            • Material: waist_belt_light_jk_tier_a01c02_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_light_jk_tier_a01c02_m_v01
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_light_jk_tier_a01_cuffs
            • Material: boot_tall_light_jk_tier_a01c02_u
            All NPCs with this appearance (3)