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  5. the_streets_of_cademimu
  6. enemy
  7. hard
  8. bonus_boss_sith
Portrait

Garold the Dark One <Seperatist Sith>

Level 55 | Champion | Boss


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Saber Strike

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​lord_hasper.​hard.​flurry

Saber Strike
noneinstant4 m1, 2, 3, 410100%

Force Lightning

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​lord_hasper.​hard.​force_lightning

Force Lightning
10s3s channel50 m2, 3, 497100%

Shock

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​lord_hasper.​hard.​random_shock

Shock
10sinstant50 m3, 498100%

Force Pull

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​lord_hasper.​hard.​mass_force_pull

Force Pull
30sinstantany4100100%

Force Storm

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​cademimu.​bonus_boss.​force_storm

Force Storm
20s5s channel50 m499100%

Interaction

Loot information

Loot package: 15166529875228656437, 1519055067425086355

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
facehair[no archetype]
  • + facehair_human_bmn_african_sp_cyber01_ear
  • + facehair_human_bmn_african_sp_cyber01_jaw
  • + facehair_human_bmn_african_sp_cyber02_glasses
  • Material: facehair_human_non_sp_cyber01_u
skincolor
 skincolor_human_asian_h12_p
    haircolor
     haircolor_human_non_h11_p
      eyecolor
       eyecolor_sith_non_h03_s
        complexioncomp_human_non_sith02_01_m
          facepainttattoo_human_non_sw01_u
            ageage_non_non_none_u
              Body details
              SlotDetails
              chestchest_tightskin_bmn_archetype
              • Material: chest_tightskin_light_sw_a03c05_m
              • Skin slot 1: chest_naked_african_young_a01c01_bmn
              • Skin color is hued into slot: 1
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_heavy_ge_a36impguard01_u_v01
              handhand_gauntlet_bmn_archetype
              • + hand_gauntlet_bmn_med_sw_a02_forearm
              • Material: hand_gauntlet_med_sw_a02c04_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_light_ss_a04_back
              • + waist_belt_bmn_light_ss_a04_front
              • + waist_belt_bmn_light_ss_a04_sling
              • Material: waist_belt_light_ss_a04c03_u
              legleg_pant_bmn_archetype
              • Material: leg_armor02_heavy_sw_tier_a01c01_u_v01
              bootboot_tall_bmn_archetype
              • Material: boot_tall_light_jw_a02c04_u