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  8. vendor_general_goods_zs
Portrait

Adon-larr <Stims Vendor>

Level 30-32 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Vendor information
  • pkg.vendor.general.consumable.level_40_43
  • pkg.vendor.general.consumable.level_44_47
  • pkg.vendor.general.consumable.level_48_50
  • pkg.vendor.general.consumable.level_51_55
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_asian_a04
  • Material: head_human_bma_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a10
  • Material: hair_human_non_a10_v01_m
skincolor
 skincolor_human_asian_h02_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c16_m
          Body details
          SlotDetails
          chestchest_tight_bma_archetype
          • + chest_tight_bma_light_ge_a13_chest
          • + chest_tight_bma_light_ge_a13_loin
          • + chest_tight_bma_light_ge_a13_shld
          • Material: chest_tight_light_ge_a13impcitizen01_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_light_ge_a13impcitizen01_u_v01
          handhand_glove_bma_archetype
          • + hand_glove_bma_light_ge_a13_wrist
          • Material: hand_glove_light_ge_a13impcitizen01_u
          waistwaist_belt_bma_archetype
          • + waist_belt_bma_light_ge_a13_back
          • Material: waist_belt_light_ge_a13impcitizen01_u
          legleg_pant_bma_archetype
          • Material: leg_pant_light_ge_a13impcitizen01_m_v01
          bootboot_tall_bma_archetype
          • + boot_tall_bma_light_ge_a13_ankle
          • Material: boot_tall_light_ge_a13impcitizen01_u