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  3. balmorra
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  5. humanoid
  6. imperial
  7. troida_workshop_officer
Portrait

Factory Watchman

Level 15-16 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair
(one of 2)
[no archetype]
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h22_p
     skincolor_human_non_h15_p
       skincolor_human_non_h19_p
        haircolor
        (one of 2)
         haircolor_human_non_h03_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c01_m
                comp_human_non_c18_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a14_chest
                  • Material: chest_tight_med_ge_a14military01_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a14military01_u_v02
                  handhand_gauntlet_bmn_archetype
                  • + hand_gauntlet_bmn_med_ge_a14_pouch
                  • Material: hand_gauntlet_med_ge_a14military01_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_med_ge_a14_front
                  • + waist_belt_bmn_med_ge_a14_back
                  • + waist_belt_bmn_med_ge_a14_sling
                  • Material: waist_belt_med_ge_a14military01_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a14military01_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_med_ge_a14_cuff
                  • Material: boot_tall_med_ge_a14military01_u
                  All NPCs with this appearance (8)