1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. justicar
  7. justicar_prison_watchman
Portrait

Justicar Prison Watchman

Level 13-15 | Elite | Melee Specialist


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m210100%

Overload Saber

Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for <<1>> elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​npc.​ability.​saber.​overload_saber

Overload Saber
12sinstantany200100%

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m150100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​npc.​ability.​saber.​ravage

Ravage
30s3s channel4 m120100%

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Sundering Assault
4.5sinstant4 m90100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m80100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m70100%

Surge

Strikes all nearby targets with the lightsaber, throwing them away from the caster and stunning them briefly.

FQN: abl.​npc.​ability.​saber.​surge_no_knockdown

Surge
60sinstant4 m50100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a06
  • Material: hair_human_non_a06_v02_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h34_p
        haircolor
        (one of 3)
         haircolor_human_non_h01_p
           haircolor_human_non_h02_p
             haircolor_human_non_h07_p
              eyecolor
               eyecolor_human_non_h01_s
                complexion
                (one of 2)
                comp_human_non_c01_m
                  comp_human_non_c05_m
                    Body details
                    SlotDetails
                    chestchest_armor01_bms_archetype
                    • + chest_armor01_bms_heavy_bh_a02_shld
                    • + chest_armor01_bms_heavy_bh_a02_arm
                    • Material: chest_armor01_heavy_bh_a02c02_u
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_heavy_bh_a02c02_u_v02
                    handhand_gauntlet_bms_archetype
                    • + hand_gauntlet_bms_heavy_bh_a02_forearm
                    • Material: hand_gauntlet_heavy_bh_a02c02_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_heavy_bh_a02_back
                    • + waist_belt_bms_heavy_bh_a02_front
                    • + waist_belt_bms_heavy_bh_a02_sling
                    • Material: waist_belt_heavy_bh_a02c02_u
                    legleg_armor01_bms_archetype
                    • Material: leg_armor01_heavy_bh_a02c02_m_v02
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_heavy_bh_a02_shin
                    • Material: boot_tall_heavy_bh_a02c02_u
                    All NPCs with this appearance (4)