1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. justicar
  7. justicar_overseer
Portrait

Justicar Overseer

Level 13-15 | Strong | Poison Blade


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Debilitate

FQN: abl.​npc.​ability.​tech.​debilitate

Debilitate
30sinstant4 m100100%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs.

FQN: abl.​npc.​ability.​tech.​sleep_dart

Sleep Dart
60sinstant30 m50100%

Poison Blade

Strong knife attack that does kinetic damage, plus internal poison damage over a few seconds.

FQN: abl.​npc.​ability.​tech.​poison_blade

Poison Blade
20sinstant4 m10100%

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m025%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 11374072855052089651

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a06
  • Material: hair_human_non_a06_v02_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h34_p
        haircolor
        (one of 3)
         haircolor_human_non_h01_p
           haircolor_human_non_h02_p
             haircolor_human_non_h07_p
              eyecolor
               eyecolor_human_non_h01_s
                complexion
                (one of 2)
                comp_human_non_c01_m
                  comp_human_non_c05_m
                    Body details
                    SlotDetails
                    chestchest_armor01_bms_archetype
                    • + chest_armor01_bms_heavy_bh_a02_shld
                    • + chest_armor01_bms_heavy_bh_a02_arm
                    • Material: chest_armor01_heavy_bh_a02c02_u
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_heavy_bh_a02c02_u_v02
                    handhand_gauntlet_bms_archetype
                    • + hand_gauntlet_bms_heavy_bh_a02_forearm
                    • Material: hand_gauntlet_heavy_bh_a02c02_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_heavy_bh_a02_back
                    • + waist_belt_bms_heavy_bh_a02_front
                    • + waist_belt_bms_heavy_bh_a02_sling
                    • Material: waist_belt_heavy_bh_a02c02_u
                    legleg_armor01_bms_archetype
                    • Material: leg_armor01_heavy_bh_a02c02_m_v02
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_heavy_bh_a02_shin
                    • Material: boot_tall_heavy_bh_a02c02_u
                    All NPCs with this appearance (4)