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Portrait

Kavo Thran <Dread Host Commander>

Level 55 | Champion | Dread Captain


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Stockstrike
9sinstant4 m300100%

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​npc.​ability.​rifle.​high_impact_round

High Impact Round
20sinstant30 m300100%

Grounding Shot

Fires a high-powered shot that deals <<1>> weapon damage. Must be in cover to use.

FQN: abl.​daily_area.​oricon.​shared.​preemptive_strike.​dread_captain.​grounding_shot

Grounding Shot
15s0.9s cast30 m300100%

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade

Flash Grenade
2m 0sinstant30 m300100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m300100%

Hail Of Bolts

Fires several rounds at the area that deal <<1>> damage followed by a greanade that deals <<2>> kinetic damage to up to 5 targets withn 8 meters. Standard and weak targets are knocked down by the grenade.

FQN: abl.​npc.​ability.​rifle.​hail_of_bolts

Hail Of Bolts
60s3s channel5-30 m300100%

Terminate

FQN: abl.​npc.​ability.​rifle.​snipe_caster_knockdown

Terminate
40s3s cast30 m300100%

Shocking Charge...

FQN: abl.​daily_area.​oricon.​shared.​preemptive_strike.​dread_captain.​shock_charge

Shocking Charge...
7s3s channel30 m300100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 2)
[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 2)
 skincolor_human_non_h27_p
     skincolor_human_non_h28_p
      haircolor
      (one of 2)
       haircolor_human_non_h09_p
         haircolor_human_non_h06_p
          eyecolor
          (one of 2)
           eyecolor_human_non_h01_s
             eyecolor_human_non_h05_s
              complexion
              (one of 3)
              comp_human_non_c01_m
                comp_human_non_c28_m
                  comp_human_non_c29_m
                    age
                    (one of 2)
                    age_non_non_mid01_m
                      age_non_non_none_u
                        Body details
                        SlotDetails
                        chestchest_tight_bms_archetype
                        • + chest_tight_bms_med_ge_a10_chest
                        • + chest_tight_bms_med_ge_a10_collar
                        • Material: chest_tight_med_ge_a10impofficer02_m
                        bracerbracer_short_bms_archetype
                        • Material: bracer_short_med_ge_a10impofficer02_u_v01
                        handhand_glove_bms_archetype
                        • + hand_glove_bms_med_ge_a10_wrist
                        • Material: hand_glove_med_ge_a10impofficer02_u
                        waistwaist_belt_bms_archetype
                        • + waist_belt_bms_med_ge_a10_front
                        • Material: waist_belt_med_ge_a10impofficer02_u
                        legleg_pant_bms_archetype
                        • Material: leg_pant_med_ge_a10impofficer02_m_v02
                        bootboot_tall_bms_archetype
                        • + boot_tall_bms_med_ge_a10_shin
                        • Material: boot_tall_med_ge_a10impofficer02_u