1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. mercenary
  7. mercenary_heavy_gunner
Portrait

Mercenary Heavy Gunner

Level 48 | Strong | Harbinger


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s castany50100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m25100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m20100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.5s cast30 m5100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m1100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a02
  • Material: head_human_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a08_mohawk
  • + hair_human_bms_non_a08_sideburns
  • Material: hair_human_non_a08_v01_m
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + 1006669 – not found
  • + 1006668 – not found
  • + 1312103 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h16_p
     skincolor_human_non_h18_p
       skincolor_human_non_h21_p
        haircolor
        (one of 3)
         haircolor_human_non_h01_p
           haircolor_human_non_h06_p
             haircolor_human_non_h09_p
              eyecolor
               eyecolor_human_non_h04_s
                complexion
                (one of 2)
                comp_human_non_c25_m
                  comp_human_non_c16_m
                    facepaint
                    (one of 2)
                    tattoo_human_non_bh01_u
                      tattoo_human_non_bh05_u
                        ageage_non_non_mid01_m
                          Body details
                          SlotDetails
                          chestchest_baggy_bms_archetype
                          • + chest_baggy_bms_heavy_ge_a18_shld
                          • + chest_baggy_bms_heavy_ge_a18_chest
                          • + chest_baggy_bms_heavy_ge_a18_back
                          • Material: chest_baggy_heavy_ge_a18mercenary05_m
                          bracerbracer_short_bms_archetype
                          • Material: bracer_short_heavy_ge_a18mercenary05_u_v02
                          handhand_gauntlet_bms_archetype
                          • + hand_gauntlet_bms_heavy_ge_a18_forearm
                          • Material: hand_gauntlet_heavy_ge_a18mercenary05_u
                          waistwaist_belt_bms_archetype
                          • + waist_belt_bms_heavy_ge_a18_front
                          • + waist_belt_bms_heavy_ge_a18_back
                          • Material: waist_belt_heavy_ge_a18mercenary05_u
                          legleg_pant_bms_archetype
                          • Material: leg_pant_heavy_ge_a18mercenary05_m_v02
                          bootboot_tall_bms_archetype
                          • + boot_tall_bms_heavy_ge_a18_shin
                          • Material: boot_tall_heavy_ge_a18mercenary05_u
                          All NPCs with this appearance (8)