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  2. location
  3. korriban
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  6. outcast_acolyte
Portrait

Outcast Acolyte

Level 5-6 | Standard | Dark Adept


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Lightning Strike

Fires a charge of lightning at the target that deals moderate energy damage.

FQN: abl.​npc.​ability.​force.​lightning_strike

Lightning Strike
6s2s cast30 m40100%

Shock

Shocks the target for high energy damage.

FQN: abl.​npc.​ability.​force.​shock

Shock
6sinstant15 m15100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 2.5 seconds. NOTE - Balanced for Caster NPCs, due to the length of the stun.

FQN: abl.​npc.​ability.​force.​electrocution

Electrocution
45sinstant15 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a06
  • Material: head_human_bmn_caucasian_a06c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
skincolor
(one of 4)
 skincolor_human_non_h28_p
     skincolor_human_non_h26_p
       skincolor_human_non_h32_p
         skincolor_human_non_h25_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h11_p
               haircolor_human_non_h14_p
                 haircolor_human_non_h04_p
                  eyecolor
                   eyecolor_human_non_h03_s
                    complexioncomp_human_non_eyebrow12_m
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • + chest_tight_bmn_med_ss_a01_hoodup
                      • + chest_tight_bmn_med_ss_a01_tunic
                      • Material: chest_tight_med_ss_a01c01_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ss_a01c01_u_v01
                      handhand_gauntlet_bmn_archetype
                      • + hand_gauntlet_bmn_med_sw_a01_back
                      • Material: hand_gauntlet_med_sw_a01c01_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_med_sw_a01_front
                      • + waist_belt_bmn_med_sw_a01_back
                      • Material: waist_belt_med_sw_a01c01_u
                      legleg_skirt_bmn_archetype
                      • Material: leg_skirt_med_ss_a01c01_u_v01
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_med_sw_a01_knee
                      • Material: boot_tall_med_sw_a01c01_u