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Portrait

Republic Commando

Level 50 | Strong | Rifle Grenadier


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany500100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Explosive Round
6sinstant30 m375%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m125%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bmn_archetype
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
 skincolor_mirialan_non_h03_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_mirialan_non_h03_s
        complexioncomp_human_non_c05_m
          facepaint
          (one of 2)
          tattoo_mirialan_non_c02_u
            tattoo_mirialan_non_c04_u
              Body details
              SlotDetails
              chestchest_armor01_bmn_archetype
              • + chest_armor01_bmn_heavy_tr_a03_bandoleer
              • + chest_armor01_bmn_heavy_tr_a03_shld
              • Material: chest_armor01_heavy_ge_a04reptrooper03_u
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_heavy_ge_a04reptrooper03_u_v02
              handhand_gauntlet_bmn_archetype
              • Material: hand_gauntlet_heavy_ge_a04reptrooper03_u
              waistwaist_belt_bmn_archetype
              • Material: waist_belt_heavy_ge_a04reptrooper03_u
              legleg_armor02_bmn_archetype
              • Material: leg_armor02_heavy_ge_a04reptrooper03_m_v02
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_heavy_tr_a03_shin
              • Material: boot_tall_heavy_ge_a04reptrooper03_u
              All NPCs with this appearance (2)