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Portrait

Republic Light Infantry

Level 45-46 | Standard | Slasher


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_a01
  • Material: head_zabrakrep_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_zabrakrep_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_zabrakrep_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_zabrakrep_bmn_non_a02_base
  • + hair_zabrakrep_bmn_non_a02_front
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a09
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a06
  • Material: hair_zabrak_non_a06_v01_u
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h31_p
       skincolor_human_non_h33_p
        haircolor
        (one of 3)
         haircolor_human_non_h12_p
           haircolor_human_non_h02_p
             haircolor_human_non_h06_p
              eyecolor
              (one of 3)
               eyecolor_zabrak_non_h01_s
                 eyecolor_zabrak_non_h03_s
                   eyecolor_zabrak_non_h05_s
                    complexion
                    (one of 3)
                    comp_zabrak_non_c25_m
                      comp_zabrak_non_c05_m
                        comp_zabrak_non_c20_m
                          facepaint
                          (one of 3)
                          tattoo_zabrak_non_good01_u
                            tattoo_zabrak_non_good03_u
                              tattoo_zabrak_non_good05_u
                                Body details
                                SlotDetails
                                chestchest_tight_bmn_archetype
                                • + 1001418 – not found
                                • Material: chest_tight_med_ge_a01repsoldier02_m
                                bracerbracer_short_bmn_archetype
                                • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                                handhand_naked_bmn_archetype
                                • Material: hand_naked_caucasian_young_a01c01_bmn
                                • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
                                • Skin color is hued into slot: 0
                                waistwaist_belt_bmn_archetype
                                • + waist_belt_bmn_med_tr_a01_front
                                • Material: waist_belt_med_ge_a01repsoldier02_u
                                legleg_pant_bmn_archetype
                                • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                                bootboot_tall_bmn_archetype
                                • Material: boot_tall_med_ge_a01repsoldier02_u
                                All NPCs with this appearance (2)