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  3. hoth
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  5. humanoid
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  7. republic_strike_commander
Portrait

Republic Strike Commander

Level 37-38 | Strong | Pistoleer Commander


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m100100%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m50100%

Prototype Blaster Round

Charged shot from special pistol

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Prototype Blaster Round
6s1.5s cast30 m25100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bmn_archetype
  • + face_gehelmet07_bmn_med_ge_a07_goggles
  • Material: face_gehelmet07_med_ge_a07repcitizen02_u
skincolor
(one of 4)
 skincolor_human_non_h03_p
     skincolor_human_non_h05_p
       skincolor_human_non_h06_p
         skincolor_human_non_h01_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 3)
              comp_human_non_c20_m
                comp_human_non_c01_m
                  comp_human_non_c07_m
                    age
                    (one of 2)
                    age_non_non_mid01_m
                      age_non_non_none_u
                        Body details
                        SlotDetails
                        chestchest_baggy_bmn_archetype
                        • + chest_baggy_bmn_med_ge_a02_collar
                        • + chest_baggy_bmn_med_ge_a02_strap
                        • + chest_baggy_bmn_med_ge_a02_shld
                        • Material: chest_baggy_med_ge_a02repofficer02_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a02repofficer02_u_v01
                        handhand_glove_bmn_archetype
                        • + hand_glove_bmn_med_ge_a02_cuff
                        • Material: hand_glove_med_ge_a02repofficer02_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_ge_a02_back
                        • + waist_belt_bmn_med_ge_a02_front
                        • Material: waist_belt_med_ge_a02repofficer02_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a02repofficer02_m_v02
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a02_cuff
                        • Material: boot_tall_med_ge_a02repofficer02_u