1. NPCs
  2. location
  3. balmorra
  4. mob
  5. humanoid
  6. republic
  7. balmorran_arms_infantry
Portrait

Resistance Infantry

Level 19 | Standard | Dragoon


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Berserk

FQN: abl.​npc.​ability.​buff.​berserk

Berserk
5m 0sinstantany220100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Stockstrike
9sinstant4 m200100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m150100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m80100%

Harpoon

Fire a harpoon line that pulls the target to the Trooper. Cannot be used on targets in cover.

FQN: abl.​npc.​ability.​rifle.​harpoon

Harpoon
20sinstant10-30 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a02
  • + 1003630 – not found
  • Material: hair_human_non_a02_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a05_mustache
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h28_p
     skincolor_human_non_h31_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_human_non_h01_s
          complexioncomp_human_non_c04_m
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_med_ge_a15_hoodup
            • Material: chest_tight_med_ge_a15mercenary02_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a15mercenary02_u_v02
            handhand_glove_bmn_archetype
            • Material: hand_glove_med_ge_a15mercenary02_u
            waistwaist_belt_bmn_archetype
            • Material: waist_belt_med_ge_a15mercenary02_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a15mercenary02_m_v02
            bootboot_tall_bmn_archetype
            • Material: boot_tall_med_ge_a15mercenary02_u
            All NPCs with this appearance (11)