1. NPCs
  2. exp
  3. seasons
  4. 02_uprisings
  5. portn
  6. boss_1
  7. con_inq_add
Portrait

Specialist Hunter

Level 75 | Standard | Imperial Guard


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m200100%

Charged Weapon

FQN: abl.​npc.​ability.​tech.​charged_staff

Charged Weapon
60sinstantany150100%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m60100%

Low Slash

Slashes the target low, dealing <<1>> weapon damage and incapacitating the target for 3.5 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​low_slash_electrostaff

Low Slash
15sinstant4 m40100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​adds.​melee_flurry

Melee Attack
noneinstant4 m25100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m20100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_non_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jwhelmet11_bmn_archetype
  • + face_jwhelmet11_bmn_jw_mtx02_cover
  • Material: face_jwhelmet11_heavy_jw_mtx02c01_u
hairhair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h34_p
    haircolor[empty]
    eyecolor[empty]
    complexioncomp_human_non_c16_m
      agescar_human_non_c03_u
        Body details
        SlotDetails
        chestchest_robe02_bmn_archetype
        • + chest_robe02_bmn_heavy_jw_mtx02_chest
        • + chest_robe02_bmn_heavy_jw_mtx02_shld
        • + chest_robe02_bmn_heavy_jw_mtx02_loin
        • + chest_robe02_bmn_heavy_jw_mtx02_collar
        • Material: chest_robe02_heavy_jw_mtx02c01_u
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_heavy_jw_mtx02c01_u
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_heavy_jw_mtx02_forearm
        • Material: hand_glove_heavy_jw_mtx02c01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_heavy_jw_mtx02_belt
        • Material: waist_belt_heavy_jw_mtx02c01_u
        legleg_armor02_bmn_archetype
        • Material: leg_armor02_heavy_jw_mtx02c01_u
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_heavy_jw_mtx02_shin
        • Material: boot_tall_heavy_jw_mtx02c01_u