1. NPCs
  2. location
  3. korriban
  4. mob
  5. humanoid
  6. tomb_heavy
Portrait

Tomb Looter Guard

Level 1-2 | Strong | Heavy Gunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m. Requires abl.npc.ability.rifle.reload Requires rifle. Intended for humanoid.ranged.base with ammo pool.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Explosive Round
noneinstant30 m5030%

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds. Requires abl.npc.rifle.reload Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​rifle.​full_auto_ammo

Full Auto
9s4s channel30 m5070%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Reload

Loads half an ammo bar. Enough to fire off a single ammo-consuming ability. Requires either a Rifle or a Cannon.

FQN: abl.​npc.​ability.​rifle.​reload

Reload
9s1.5s castany0200%

Interaction

Loot information

Loot package: 72581190226416900

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber02_stache
  • + facehair_human_bms_caucasian_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber01_top
  • + facehair_human_bms_caucasian_sm_cyber01_side
  • Material: facehair_human_non_sm_cyber01_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h29_p
         skincolor_human_non_h30_p
          haircolor
          (one of 4)
           haircolor_human_non_h02_p
             haircolor_human_non_h06_p
               haircolor_human_non_h07_p
                 haircolor_human_non_h09_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexioncomp_human_non_eyebrow02_m
                      Body details
                      SlotDetails
                      chestchest_tight_bms_archetype
                      • + chest_tight_bms_med_ge_a20_hoodup
                      • + chest_tight_bms_med_ge_a20_hooddown
                      • + chest_tight_bms_med_ge_a20_shld
                      • + chest_tight_bms_med_ge_a20_tunic
                      • Material: chest_tight_med_ge_a20refugee01_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_med_ge_a20refugee01_u_v01
                      handhand_glove_bms_archetype
                      • + hand_glove_bms_med_ge_a20_cuff
                      • Material: hand_glove_med_ge_a20refugee01_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_ge_a20_back
                      • + waist_belt_bms_med_ge_a20_front
                      • Material: waist_belt_med_ge_a20refugee01_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_ge_a20refugee01_v01_m
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_med_ge_a20_straps
                      • Material: boot_tall_med_ge_a20refugee01_u
                      All NPCs with this appearance (3)