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  5. experimental_explosives

Experimental Explosives

thermaldetonation

Experimental Explosives

Passive

Increases the critical damage dealt by Explosive Probe, Interrogation Probe, EMP Discharge, and all area effects by 10%.

Data

Rank 1
AbilityStatChange
tag.abl.agent.aoe_abilitiesTech Critical Damage Bonus+0.1
tag.abl.agent.aoe_abilitiesRanged Critical Damage+0.1

Explosive Probe

Puts an explosive probe on the target that detonates when the target takes damage, dealing <<1>> kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds.

FQN: abl.​agent.​skill.​engineering.​explosive_probe

Explosive Probe
Tech Critical Damage Bonus+0.1

Interrogation Probe

Summons an interrogation probe that clings to the target and deals <<1>> energy damage over <<2[%d/%d/%d]>> seconds and reduces their movement speed by 30%. Only one interrogation probe can be active at a time.

FQN: abl.​agent.​skill.​engineering.​interrogation_probe

Interrogation Probe
Tech Critical Damage Bonus+0.1

EMP Discharge

Deals <<1>> energy damage to the enemy affected by your Interrogation Probe and stuns the enemy for 2 seconds if it is also affected by your Plasma Probe.

FQN: abl.​agent.​skill.​engineering.​emp_discharge

EMP Discharge
Tech Critical Damage Bonus+0.1

Metadata

Users

Used by
  • apc.agent.sniper.engineering
  • apc.test.cdurel.class_prototypes.age_smu.sniper_engineering
  • apc.tutorial.agent.sniper.engineering.1