1. Pouvoirs
  2. test
  3. ammer
  4. scooby_doo_disguise

[Stationary Holo Disguise]

stealth

[Stationary Holo Disguise]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stealth
[Stationary Holo Disguise]
2
stealth
[Stationary Holo Disguise]
3
small_unmarkedcrate
Disguised
  • [does not expire]
    stealth[Stationary Holo Disguise]

  • 1
    • When effect is applied
    • On Move Stop
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0.75s

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Dispel all effects from tags tag.​abl.​world_design.​stationary_disguise
    • Play appearance epp.test.ammer.scooby_doo_disguise_end_failsafe, dependent on calling effect
  • [hidden] [1s]
    stealthEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [does not expire]
    small_unmarkedcrate Disguised

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.ammer.scooby_doo_dsiguise_loop, dependent on calling effect
    • Put TARGET into stealth
    • Modify stat Niveau de furtivité amélioré, increase by 1 000
  • 2
    • When CASTER is moving, not more than every 0.75s

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​stationary_disguise_detected

    Perform the following actions:

    • Play appearance epp.test.ammer.scooby_doo_disguise_end, dependent on calling effect