[set_stats_passive]
[set_stats_passive]
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16140953368968655045 |
Combat log ID: | 4105795461447680 |
FQN: | abl. |
Star Wars name: | [set_stats_passive] |
Autres langues: | [set_stats_passive] [set_stats_passive] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true
Global ID: 16141141049229183463 FQN: abl. world_ design. polymorph_ abilities. atst_ skeleton. set_ stats_ passive/7/1 - Set Stack Limit
- 2
- When effect is applied
Perform the following actions:
- Set stat Maîtrise to 0
- Set stat Puissance to 0
- Set stat Bonus de dégâts en mêlée to 20 000
- Set stat Bonus de dégâts à distance to 20 000
- Set stat Bonus de dégâts Force to 20 000
- Set stat Bonus de dégâts Techno to 20 000
- Set stat Puissance de soin : Force to 0
- Set stat Puissance de soin : Techno to 0
- Set stat [base_weapon_damage_modifier_percentage] to 100
- 3
- When effect is applied
Perform the following actions:
- Set stat Index de précision to 1
- Set stat Précision en mêlée to 0
- Set stat Précision à distance to 0
- Set stat Précision technologique to 1
- Set stat Précision Force to 1
- 4
- When effect is applied
Perform the following actions:
- Set stat Index d'alacrité to 0
- Set stat [instant_reduction_percentage] to 0
- Set stat Réduction du temps d'activation to 0
- Set stat Réduction du temps de canalisation to 0
- 5
- When effect is applied
Perform the following actions:
- Set stat Index de critique to 0
- Set stat Chance critique en mêlée to 0
- Set stat Chance critique à distance to 0
- Set stat Chance critique Force to 0
- Set stat Chance critique Techno to 0
- Set stat Bonus de dégâts critiques de mêlée to 0
- Set stat Dégat critique à distance to 0
- Set stat Bonus de dégâts critiques Force to 0
- Set stat Bonus de dégâts critiques Techno to 0
- 6
- When effect is applied
Perform the following actions:
- Set stat Index d'armure to 25 000
- Set stat Index de défense to 0
- Set stat Index de bouclier to 0
- Set stat Index d'absorption to 0
- Set stat Défense en mêlée to 0
- Set stat Défense à distance to 0
- Set stat Résistance technologique to 0
- Set stat Résistance Force to 0
- Set stat Chance bouclier to 0
- Set stat Chance bouclier to 0
- Set stat [glance_chance] to 0
- Set stat [glance_chance] to 0
- Set stat Absorption bouclier to 0
- Set stat Absorption bouclier to 0
- Set stat [glance_absorb] to 0
- Set stat [glance_absorb] to 0
- Set stat Réduction des dégâts : cinétique to 0
- Set stat Réduction des dégâts : énergétique to 0
- Set stat Réduction des dégâts : élémentaire to 0
- Set stat Réduction des dégâts : interne to 0
- 7
- When effect is applied
Perform the following actions:
- Set stat Présence to 0
- Set stat Regain d'énergie to 100
- Heal the TARGET for 100*BonusHeal + (10 000% of its HP), causing no threat
- 8
- Just before NPC with this effect dies
Only when the following conditions are met:
- If Faction
- Negated = (bool) false
- Factions = (string)
- Actor = (int) 2
- Factions = Int(16591463407040943397)
Perform the following actions:
- Execute ability Éjection from CASTER to CASTER
Éjection
Initie l'autodestruction du walker et éjecte son pilote.
FQN: abl.world_design.polymorph_abilities.atst_skeleton.eject
- 9
- Just before NPC with this effect dies
Only when the following conditions are met:
- If Faction
- Negated = (bool) false
- Factions = (string)
- Actor = (int) 2
- Factions = Int(1086966210362573345)
Perform the following actions:
- Execute ability Éjection from CASTER to CASTER
Éjection
Initie l'autodestruction du walker et éjecte son pilote.
FQN: abl.world_design.polymorph_abilities.atst_skeleton.eject_rep