Frappe orbitale
Frappe orbitale
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16140997735058164167 |
Combat log ID: | 3987928673943552 |
FQN: | abl. |
Star Wars name: | Frappe orbitale |
Autres langues: | Orbital Strike Orbitalschlag |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [2s]
Effect #1Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Initializers: - Set Ground Target at Target Position
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Global ID: 16141036426184631237 FQN: abl. world_ design. polymorph_ abilities. atst_ skeleton. orbital_ strike/8/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectpolymorph_abilities. atst_skeleton. orbital_strike_radio
- 2
- When effect expires
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. tech. orbital_bombardment. laser_explosion
- 3
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5.5m
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141037525696259184 FQN: abl. world_ design. polymorph_ abilities. atst_ skeleton. orbital_ strike/8/2 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 13
- Standard Health Percent Min = (float) 10
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
standards. , dependent on calling effectexplosion_small