1. Pouvoirs
  2. jedi_consular
  3. force_armor

Armure de Force

forcearmor

Armure de Force

Entoure la cible d'un bouclier de Force qui absorbe <<3[$d point/$s point/$d points]>> de dégâts et dure jusqu'à <<1[$d seconde/$d seconde/$d secondes]>>. La cible subit un déséquilibre de Force et ne peut plus profiter de l'armure de Force pendant <<2[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.jedi_consular.sage.base
  • apc.jedi_consular.sage.balance
  • apc.jedi_consular.sage.seer
  • apc.tutorial.consular.sage.seer.7
  • apc.tutorial.consular.sage.telekinetics.7
  • apc.jedi_consular.sage.telekinetics
  • apc.tutorial.consular.sage.balance.7

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcearmor
Armure de Force
2
forcearmorArmure de Force – Absorbe les dégâts.
3
forcearmo_desatDéséquilibre de Force – Ne peut être ciblé par l'armure de Force.
4
forcearmor
Armure de Force
5
blindedAveuglement (Force) – Incapacité d'agir. Cesse en cas de dégâts directs.
6
10
abl_jc_sa_resonating_restitutionProtection apaisante – Soins quand l'armure de force prend fin.
7
forcearmor
Armure de Force
8
forcearmor
Armure de Force
  • [0s] [not displayed]
    forcearmorEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_armor.cast
    • Add effect #3 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    forcearmorEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.kinetic_collapse
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [3s]
    blindedAveuglement (Force)
    Incapacité d'agir. Cesse en cas de dégâts directs.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.kinetic_collapse_target, dependent on calling effect
    • Stun the TARGET
    • Mark as neutralized
  • 3
    • When character takes damage that does not get redirected without tags tag.abl.debuff.damage_over_time

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    forcearmorEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [hidden] [0.5s]
    forcearmorEffect #8

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER