1. Pouvoirs
  2. jedi_knight
  3. sweep

Balayage de Force

cycloneattack

Balayage de Force

Frappe la cible et jusqu'à 8 ennemis dans un rayon de 5 mètres avec la Force, leur infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Étourdit les ennemis faibles et standard pendant <<2[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.pc.jedi_knight
  • apc.test.cdurel.class_prototypes.war_kni.guardian_base
  • apc.jedi_knight.base
  • apc.test.cdurel.knight_base_proto
  • apc.jedi_knight.sentinel.base
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_base
  • apc.tutorial.knight.guardian.defense.3
  • apc.tutorial.knight.sentinel.watchman.3
  • apc.test.cdurel.class_prototypes.war_kni.knight_base
  • apc.jedi_knight.guardian.base
  • apc.tutorial.knight.sentinel.concentration.3
  • apc.test.qa.kfisher.jk_base_clone
  • apc.tutorial.knight.guardian.focus.3

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cycloneattack
Balayage de Force
2
stunnedÉtourdissement (physique) – Incapacité d'agir.
3
cycloneattack
Balayage de Force
  • [hidden] [0.5s]
    cycloneattackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.sweep.cast_instant_player
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5.1m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,121
      - Standard Health Percent Min = (float) 0,081
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,01
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [2s]
    stunnedÉtourdissement (physique)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.sweep.debuff, dependent on calling effect
    • Stun the TARGET
  • [hidden] [1s]
    cycloneattackEffect #3