1. Pouvoirs
  2. flashpoint
  3. star_fortress
  4. environmental
  5. prison_break
  6. distraction_trooper

Bluff

coolhead

Bluff

Attirez l'attention du garde en faisant semblant d'appeler des renforts par radio.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.worlddesign.flashpoint.star_fortress.prison_break.trooper

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
coolhead
Bluff
2
coolhead
Bluff
3
coolhead
Bluff
4
coolhead
Bluff
  • [hidden] [5s]
    coolheadEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.environmental.prison_break.distract_guard_trooper, dependent on calling effect
  • 3
    • When effect ticks the 1st time

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When CASTER is moving
    • When character takes damage
    • Just before NPC with this effect dies

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.environmental.prison_break.distract_cancel, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • [hidden] [5s]
    coolheadEffect #2

  • [5s]
    coolheadBluff

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook WalkToCell
  • [0s] [not displayed]
    coolheadEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Dispel 99 effects from tags tag.​abl.​flashpoint.​star_fortress.​prison_break.​distraction