1. Pouvoirs
  2. jedi_consular
  3. force_breach

Brèche de Force

disable

Brèche de Force

Tire sur la cible avec de l'énergie de Force brute, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques pendant <<2[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.jedi_consular.shadow.base
  • apc.tutorial.consular.shadow.serenity.4

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disable
Brèche de Force
2
disable
Brèche de Force
3
disableBrèche de Force – Dégâts cinétiques réguliers.
4
disable
Brèche de Force
  • [0s] [not displayed]
    disableEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.cast_instant, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    disableEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​jedi_consular.​force_suppression applied by CASTER

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.taunt, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04485
      - Standard Health Percent Min = (float) 0,04485
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,4485
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.taunt, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,039
      - Standard Health Percent Min = (float) 0,039
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,39
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.1s]
    disableEffect #4

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​jedi_consular.​recently_hit_by_fob applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​jedi_consular.​breach_force applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER