1. Pouvoirs
  2. jedi_consular
  3. double_strike

Double attaque

cleave

Double attaque

Frappe la cible deux fois. Chaque coup inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme.

Attributes

Conditions

Métadonnées

Used by

Used by
  • apc.tutorial.consular.shadow.kinetic_combat.1
  • apc.jedi_consular.shadow.base
  • apc.tutorial.consular.shadow.serenity.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cleave
Double attaque
2
traumaTraumatisme (physique) – Soins reçus réduits de 20 %.
  • [hidden] [0.5s]
    cleaveEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_consular . double_strike . cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.072
      - Standard Health Percent Min = (float) 0.072
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.52
      - Coefficient = (float) 0.72
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • When effect expires

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.072
      - Standard Health Percent Min = (float) 0.072
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.52
      - Coefficient = (float) 0.72
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • If TARGET has the ability 16141000694957857031 – not found, with a rank >= 1

    Perform the following actions:

    • Dispel all effects
  • [6s]
    traumaTraumatisme (physique)
    Soins reçus réduits de 20 %.

    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp . sith_warrior . deep_wound . debuff, dependent on calling effect
    • On Apply

    Perform the following actions: