1. Pouvoirs
  2. sith_inquisitor
  3. skill
  4. lightning
  5. thundering_blast

Explosion de foudre

shadowtechnique

Explosion de foudre

Lance une explosion de foudre vers une cible unique, lui infligeant <<1>> points de dégâts internes. Toutes les cibles affectées par votre affliction subissent automatiquement un coup critique.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.inquisitor.sorcerer.lightning.1
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_lightning
  • apc.sith_inquisitor.sorcerer.lightning

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shadowtechnique
Explosion de foudre
2
shadowtechnique
Explosion de foudre
3
abl_si_so_enlivening_entropySouffle isolant – Réduction de dégâts accrue.
4
immobilizedImmobilisation (Force) – Incapacité de se déplacer.
5
stimpack
Explosion de foudre
6
forceStormTonnerre et éclairs – Augmentation des dégâts des éclairs successifs.
7
shadowtechnique
Explosion de foudre
8
shadowtechnique
Explosion de foudre (Obscurité en zigzags)
9
2
darkGiftObscurité réservée – Le prochain soin obscur devient instantané et ses soins prodigués augmentent de 30 %.
  • [hidden] [0s]
    shadowtechniqueEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag tag.​abl.​sith_inquisitor.​affliction_dot applied by CASTER

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
    • Play appearance epp.sith_inquisitor.thunderclap.cast_end
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,193
      - Standard Health Percent Min = (float) 0,153
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,73
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only, Match All
    • Add effect #9 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,193
      - Standard Health Percent Min = (float) 0,153
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,73
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [2s]
    shadowtechniqueEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify meta stat Chance critique Force for effects from tag tag.abl.sith_inquisitor.thundering_blast, increase by 1
  • [2s]
    immobilizedImmobilisation (Force)
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [9s]
    stimpackExplosion de foudre

  • [10s]
    forceStormTonnerre et éclairs
    Augmentation des dégâts des éclairs successifs.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character deals damage with tags tag.abl.sith_inquisitor.chain_lightning

    Perform the following actions:

    • Remove this effect
  • [hidden] [0.5s]
    shadowtechniqueExplosion de foudre (Obscurité en zigzags)

  • 1
    • When effect expires

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.thunderclap.cast_end
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04825
      - Standard Health Percent Min = (float) 0,03825
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,4325
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0