1. Pouvoirs
  2. jedi_knight
  3. slash

Fente

jediKnight

Fente

Entaille la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme. Attaque avec deux armes si applicable.

Attributes

Conditions

Métadonnées

Used by

Used by
  • Class 16141119516274073244
  • apc.jedi_knight.base
  • apc.tutorial.knight.guardian.defense.1
  • apc.tutorial.knight.guardian.vigilance.1
  • apc.test.jrb.polymorph
  • apc.tutorial.knight.sentinel.watchman.1
  • apc.tutorial.knight.sentinel.concentration.1
  • apc.test.qa.kfisher.jk_base_clone
  • apc.tutorial.knight.guardian.focus.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jediKnight
Fente
2
traumaTraumatisme (physique) – Soins reçus réduits de 20 %.
  • [0s] [not displayed]
    jediKnightEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_knight . slash . slash_real
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.161
      - Standard Health Percent Min = (float) 0.161
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.08
      - Coefficient = (float) 1.61
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • On Apply

    Only when the following conditions are met:

      • If TARGET is dual wielding, with weapon mode 2

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.08
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(3)
  • [6s]
    traumaTraumatisme (physique)
    Soins reçus réduits de 20 %.

    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp . sith_warrior . deep_wound . debuff, dependent on calling effect
    • On Apply

    Perform the following actions: