1. Pouvoirs
  2. jedi_knight
  3. cyclone_slash

Fente cyclone

spinningslash

Fente cyclone

Taillade jusqu'à 8 ennemis dans un rayon de 5 mètres devant vous, leur infligeant <<1[$ point/$d point/$d points]>> de dégâts d'arme. Attaque avec les deux armes si applicable.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.pc.jedi_knight
  • apc.test.cdurel.class_prototypes.war_kni.guardian_vigilance_mods
  • apc.jedi_knight.base
  • apc.test.cdurel.knight_base_proto
  • apc.jedi_knight.sentinel.base
  • apc.jedi_knight.guardian.focus_mods
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_base
  • apc.tutorial.knight.sentinel.combat.3
  • apc.test.cdurel.class_prototypes.war_kni.knight_base
  • apc.jedi_knight.guardian.defense_mods
  • apc.jedi_knight.guardian.vigilance_mods
  • apc.test.cdurel.class_prototypes.war_kni.guardian_focus_mods
  • apc.test.cdurel.class_prototypes.war_kni.guardian_defense_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spinningslash
Fente cyclone
2
traumaTraumatisme (physique) – Soins reçus réduits de 20 %.
  • [hidden] [0.5s]
    spinningslashEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.cleave.cleave_real
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 5.1m
      - Angle = (float) 179

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If CASTER is dual wielding, with weapon mode Melee
        >

    Perform the following actions:

    • Play appearance epp.sith_warrior.sweeping_slash.target, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0891
      - Standard Health Percent Min = (float) 0,0891
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,46
      - Coefficient = (float) 0,891
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,46
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • 3
    • Just before this effect is removed

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 5.1m
      - Angle = (float) 179

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If CASTER is not dual wielding, with weapon mode Melee
        >

    Perform the following actions:

    • Play appearance epp.sith_warrior.sweeping_slash.target, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0891
      - Standard Health Percent Min = (float) 0,0891
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,46
      - Coefficient = (float) 0,891
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only