1. Pouvoirs
  2. jedi_knight
  3. skill
  4. concentration
  5. burning_slices

Fentes brûlantes

sent_pass_burning_slices

Fentes brûlantes

Les dégâts infligés par le barrage de lames ont un effet brûlant sur la cible qui confère jusqu'à 3 charges et inflige jusqu'à <<1[$d point/$d point/$d points]>> de dégâts élémentaires sur <<2[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.jedi_knight.sentinel.concentration
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_concentration

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sent_pass_burning_slices
Fentes brûlantes
2
3
burnedFentes brûlantes – Dégâts élémentaires réguliers.
  • [hidden] [does not expire]
    sent_pass_burning_slicesEffect #1

  • 1
    • When character deals damage with tags tag.abl.jedi_knight.master_strike that does not get redirected

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If TARGET does not have 3 or more effects with the tag tag.​abl.​jedi_knight.​burning_slices_dot applied by CASTER

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [9s]
    burnedFentes brûlantes
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.skill.burning_slices
  • 2
    • When effect is applied
    • When stacks of this effect increase
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0055
      - Standard Health Percent Min = (float) 0,0055
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,055
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0