1. Pouvoirs
  2. jedi_consular
  3. shadow_strike

Frappe d'Ombre

lunge

Frappe d'Ombre

Inflige <<1>> points de dégâts d'arme à une cible unique en cas d'utilisation dans le dos de la cible ou <<2>> points de dégâts d'arme dans les autres cas.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.consular.shadow.kinetic_combat.5
  • apc.jedi_consular.shadow.base
  • apc.tutorial.consular.shadow.infiltration.4

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lunge
Frappe d'Ombre
2
armorReducedDestruction (physique) – Index d'armure réduit.
  • [0s] [not displayed]
    lungeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​can_be_backstabbed_from_any_position
        OR
        • If CASTER has an effect with the tag tag.​abl.​jedi_consular.​shadow_wrap
        OR
        • If Caster Positioning
          - Positioned In Front = (bool) false
          - Positioned Behind = (bool) true
          - Positioned Left = (bool) true
          - Positioned Right = (bool) true
          - Negated = (bool) false
          Failure message: Must be behind target.
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.shadow_strike.shadow_strike_real
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,233
      - Standard Health Percent Min = (float) 0,233
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,55
      - Coefficient = (float) 2,33
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.jedi_consular.shadow_strike.shadow_strike_real
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,191
      - Standard Health Percent Min = (float) 0,191
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,27
      - Coefficient = (float) 1,91
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [45s]
    armorReducedDestruction (physique)
    Index d'armure réduit.

  • 1
    • When effect is applied

    Perform the following actions: