1. Pouvoirs
  2. jedi_knight
  3. skill
  4. focus
  5. focused_burst

Rafale concentrée

abl_jk_gu_concentrated_burst

Rafale concentrée

Envoie une puissante rafale d'énergie de Force vers la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.jedi_knight.guardian.focus
  • apc.test.cdurel.class_prototypes.war_kni.guardian_focus
  • apc.jedi_knight.sentinel.concentration
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_concentration
  • apc.tutorial.knight.sentinel.concentration.1
  • apc.tutorial.knight.guardian.focus.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_gu_concentrated_burst
Rafale concentrée
2
abl_jk_gu_concentrated_burst
Rafale concentrée
3
abl_jk_gu_concentrated_burst
Rafale concentrée
  • [0s] [not displayed]
    abl_jk_gu_concentrated_burstEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.focused_burst.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,243
      - Standard Health Percent Min = (float) 0,203
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2,23
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only, Match All
    • Add effect #3 to TARGET from CASTER, Combat Math Only, Match All
  • [0s] [not displayed]
    abl_jk_gu_concentrated_burstEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5.1m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.focused_burst.target_vfx_only
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,133
      - Standard Health Percent Min = (float) 0,0913
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,12
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.focused_burst.unstable_focus_aoe
  • [0s] [not displayed]
    abl_jk_gu_concentrated_burstEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.focused_burst.target_vfx_only
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,133
      - Standard Health Percent Min = (float) 0,0913
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,12
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.focused_burst.unstable_focus_aoe