1. Pouvoirs
  2. flashpoint
  3. star_fortress
  4. environmental
  5. prison_break
  6. distraction_knight

Ruse mentale

cloudmind

Ruse mentale

Implante une pensée dans la tête du garde selon laquelle il doit inspecter votre cellule de plus près.

Attributes

Conditions

Métadonnées

Used by

Used by
  • apc.worlddesign.flashpoint.star_fortress.prison_break.jedi_knight

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cloudmind
Ruse mentale
2
cloudmind
Ruse mentale
3
cloudmind
Ruse mentale
4
cloudmind
Ruse mentale
  • [hidden] [2.2s]
    cloudmindEffect #1

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation
    • On Apply
    • [target override]

    Perform the following actions:

    • Play appearance epp . flashpoint . star_fortress . environmental . prison_break . distract_guard_knight, dependent on calling effect
    • When effect ticks the 1th time
    • [target override]

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When CASTER is moving
    • When NPC with this effect takes damage (weapon mode 1)
    • Just before NPC with this effect dies

    Perform the following actions:

    • Play appearance epp . flashpoint . star_fortress . environmental . prison_break . distract_cancel, dependent on calling effect
    • Add effect #4 to TARGET from TARGET
    • Remove this effect
  • [hidden] [5s]
    cloudmindEffect #2

  • [5s]
    cloudmindRuse mentale

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) WalkToCell
      - Object Self = (int) 1
  • [0s] [not displayed]
    cloudmindEffect #4

    • On Apply
    • [target override]

    Perform the following actions:

    • Dispel 99 effects