1. Pouvoirs
  2. itm
  3. setbonus
  4. sow
  5. bou_tro
  6. pow_vang
  7. dmg_burst_02

Soldat de choc

armormelt

Soldat de choc

Activer le carburant explosif vous confère de la chaleur résiduelle pendant toute la durée du carburant. Durant cette période, infliger des dégâts à l'aide de l'onde fulgurante, de la rafale de flammes, de l'explosion magnétique, du poing fulgurant ou du poing enflammé, de l'assaut mortel, de la balle fracassante et de la rafale de flammes confère des cumuls de chaleur résiduelle. Lorsque le carburant explosif prend fin, il explose et inflige aux ennemis alentour des dégâts élémentaires proportionnels aux cumuls de chaleur résiduelle. Après l'explosion de la chaleur résiduelle, vos pouvoirs consomment 50 % de chaleur en moins pendant 20 secondes.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
armormelt
Soldat de choc
2
7
Balanced_Retribution_6_0Chaleur résiduelle – Lorsque le carburant explosif prend fin, il explose.
3
7
Balanced_Retribution_6_0Charge ionique – Lorsque le catalyseur de bataille prend fin, il explose.
4
armormeltChute libre – Réduit le coût en chaleur des pouvoirs.
5
armormeltChute libre – Réduit le coût en énergie des pouvoirs.
  • [15s]
    Balanced_Retribution_6_0Chaleur résiduelle
    Lorsque le carburant explosif prend fin, il explose.

  • 1
    • When character deals damage with tags tag.abl.bounty_hunter.shatter_slug and tag.abl.bounty_hunter.magnetic_blast and tag.abl.bounty_hunter.flame_sweep and tag.abl.bounty_hunter.rocket_punch and tag.abl.bounty_hunter.deadly_onslaught and tag.abl.bounty_hunter.flaming_fist and tag.abl.bounty_hunter.flame_burst and tag.abl.bounty_hunter.searing_wave and tag.abl.bounty_hunter.rail_shot

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.bounty_hunter.firefall_effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0595
      - Standard Health Percent Min = (float) 0,0395
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,495
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.tactical.firefall.explosion, dependent on calling effect
  • [15s]
    Balanced_Retribution_6_0Charge ionique
    Lorsque le catalyseur de bataille prend fin, il explose.

  • 1
    • When character deals damage with tags tag.abl.trooper.stockstrike and tag.abl.trooper.ion_squall and tag.abl.trooper.tactical_surge and tag.abl.trooper.artillery_blitz and tag.abl.trooper.ion_pulse and tag.abl.trooper.explosive_surge and tag.abl.trooper.shockstrike and tag.abl.trooper.high_impact_round and tag.abl.trooper.flak_shell

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.bounty_hunter.firefall_effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0595
      - Standard Health Percent Min = (float) 0,0395
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,495
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.tactical.firefall.explosion_rep, dependent on calling effect
  • [20s]
    armormeltChute libre
    Réduit le coût en chaleur des pouvoirs.

  • 1
    • When effect is applied

    Perform the following actions:

  • [20s]
    armormeltChute libre
    Réduit le coût en énergie des pouvoirs.

  • 1
    • When effect is applied

    Perform the following actions: