1. Abilities
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  3. setbonus
  4. sow
  5. bou_tro
  6. pow_vang
  7. dmg_burst_02

Shock Trooper

armormelt

Shock Trooper

Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast and Rocket Punch or Flaming Fist builds stacks of Firefall. When Energy Shield ends or Firefall reaches 10 stacks, it detonates, dealing elemental damage to all enemies around that scales with Firefall stacks.

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
armormelt
Shock Trooper
2
Balanced_Retribution_6_0Firefall – When this reaches 10 stacks or Energy Shield ends, it detonates.
3
Balanced_Retribution_6_0Ionfall – When this reaches 10 stacks or Reactive Shield ends, it detonates.
  • [hidden] [does not expire]
    armormeltEffect #1

    • After an ability is activated by NONE

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • After an ability is activated by NONE

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [20s]
    Balanced_Retribution_6_0Firefall
    When this reaches 10 stacks or Energy Shield ends, it detonates.

    • When NPC with this effect deals damage (weapon mode 1)

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.056
      - Standard Health Percent Min = (float) 0.036
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.46
      - Health Steal Percentage = (float) 0
    • Remove this effect
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . bounty_hunter . tactical . firefall . explosion, dependent on calling effect
    • When stacks of this effect increase to 10 stacks

    Perform the following actions:

    • Remove this effect
    • Dispel all effects
  • [20s]
    Balanced_Retribution_6_0Ionfall
    When this reaches 10 stacks or Reactive Shield ends, it detonates.

    • When NPC with this effect deals damage (weapon mode 1)

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.056
      - Standard Health Percent Min = (float) 0.036
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.46
      - Health Steal Percentage = (float) 0
    • Remove this effect
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . bounty_hunter . tactical . firefall . explosion_rep, dependent on calling effect
    • When stacks of this effect increase to 10 stacks

    Perform the following actions:

    • Remove this effect
    • Dispel all effects