1. PNJs
  2. flashpoint
  3. star_fortress
  4. trash
  5. solo
  6. zakuul_comms_officer
Portrait

Officier de communications

Level 65 | Strong | Lieutenant impérial


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stratégie défensive

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Stratégie défensive
60sinstantanéany400100%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstantané15 m20070%

Grenade fumigène

FQN: abl.​npc.​ability.​tech.​diversion

Grenade fumigène
30sinstantané30 m150100%

Tir précis

Tire dans la tête de la cible et lui inflige des dégâts lourds. Temps d'utilisation long.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Tir précis
15sincantation de 3s30 m10060%

Tir puissant

Effectue un tir puissant sur la cible.

FQN: abl.​npc.​ability.​pistol.​power_shot

Tir puissant
6sincantation de 1.5s30 m100100%

Rafale de blaster

Rafale courte de tirs de blaster qui touche un maximum de 5 cibles dans un cône devant vous, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Rafale de blaster
15sinstantané30 m70100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_african_a05
  • Material: head_human_african_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bfb_archetype
  • + face_gehathair01_bfb_med_ge_a10_mic
  • Material: face_gehat01_med_ge_a10impofficer02_f_v01
hairhair_human_bfb_mtx_a02
  • Material: hair_human_mtx_a02_v01_f
facehair[empty]
haircolor[empty]
eyecolor[empty]
complexioncomp_human_non_c31_f
    ageage_non_non_mid01_f
      Body details
      SlotDetails
      chestchest_tight_bfb_archetype
      • + chest_tight_bfb_light_ge_a13_loin
      • + chest_tight_bfb_light_ge_a13_shld
      • + chest_tight_bfb_light_ge_a13_chest
      • Material: chest_tight_light_ge_a13impcitizen02_f
      bracerbracer_short_bfb_archetype
      • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
      handhand_naked_bfb_archetype
      • Material: hand_naked_african_young_a01c01_bfb
      • Skin slot 0: hand_naked_african_young_a01c01_bfb
      • Skin color is hued into slot: 0
      waistwaist_belt_bfb_archetype
      • + waist_belt_bfb_med_sp_a04_front
      • Material: waist_belt_med_sp_a04c05_u
      legleg_pant_bfb_archetype
      • Material: leg_pant_med_ge_a14military01_f_v02
      bootboot_tall_bfb_archetype
      • Material: boot_tall_light_sm_mtx01c01_u