1. PNJ
  2. qtr
  3. flashpoint
  4. tython
  5. republic
  6. enemy
  7. trash
  8. hard
  9. sith_dps
Portrait

Destructeur Sith

Level 60 | Strong | Maraudeur Sith


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Retour de sabre

Augmente de 30 % les chances de parer, esquiver ou dévier les attaques imminentes pendant 9 secondes. Thème Sith.

FQN: abl.​npc.​ability.​saber.​saber_ward

Retour de sabre
3m 0sinstantany900100%

Lancer de sabres jumeaux

Lance les deux sabres laser en ligne droite sur la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme à tous les ennemis se trouvant directement devant vous jusqu'à 30 mètres. Les ennemis touchés sont ralentis de 50 % pendant <<2[$d seconde/$d seconde/$d secondes]>>. Requiert deux sabres laser.

FQN: abl.​npc.​ability.​saber.​dual_saber_throw

Lancer de sabres jumeaux
18sinstant30 m900100%

Cri de Force

Frappe la cible avec un cri amélioré par la Force, infligeant des dégâts cinétiques.

FQN: abl.​npc.​ability.​force.​force_scream

Cri de Force
12sinstant15 m900100%

Champ écrasant

FQN: abl.​npc.​ability.​force.​smash_gtaoe_nostun

Champ écrasant
16sinstant4 m900100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3224642912720145310

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask01_bmn_archetype
  • Material: face_swmask01_heavy_sw_a06c04_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sm_cyber02_bottom
  • + facehair_human_bmn_caucasian_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
skincolor
 skincolor_human_non_h23_p
    complexioncomp_human_non_sitheyebrow24_02_m
      facepainttattoo_human_non_sw03_u
        Body details
        SlotDetails
        chestchest_robe02_bmn_archetype
        • + chest_robe02_bmn_med_sw_a02_shld
        • + chest_robe02_bmn_med_sw_a02_mid
        • + chest_robe02_bmn_med_sw_a02_hooddown
        • + chest_robe02_bmn_med_sw_a02_hoodup
        • Material: chest_robe02_med_sw_a02c04_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_heavy_ge_a11impheavy05_u_v01
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_med_ge_a11_forearm
        • Material: hand_glove_heavy_ge_a11impheavy05_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a11_back
        • + waist_belt_bmn_med_ge_a11_front
        • Material: waist_belt_heavy_ge_a11impheavy05_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_heavy_sw_a05c02_m_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_sw_a02_shin
        • Material: boot_tall_med_sw_a02c03_u
        All NPCs with this appearance (2)