1. Pouvoirs
  2. npc
  3. ability
  4. force
  5. smash_gtaoe_nostun

Champ écrasant

smash

Champ écrasant

Attributes

Conditions

Métadonnées

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
smash
Champ écrasant
2
smash
Champ écrasant
3
smash
Champ écrasant
4
smash
Champ écrasant
  • [hidden] [0.6s]
    smashEffect #1

    • When effect is applied

    Perform the following actions:

    • Play appearance epp . sith_warrior . smash . cast_instant
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
    • When effect expires
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    smashEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_warrior . smash . target_instant, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.11
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1.35
      - Health Steal Percentage = (float) 0
  • [hidden] [4s]
    smashEffect #3

    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [hidden] [4s]
    smashEffect #4

    • When effect ticks

    Perform the following actions:

    • Play appearance epp . npc . ability . custom . force_ground . smash_persist, dependent on calling effect