Integrated Probes
Integrated Probes
Activating Advanced Medical Probe grants Integrated Probes for the next <<1[%d seconds/%d second/%d seconds]>>, increasing all healing you do by 5%.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141060936198253838 |
Combat log ID: | 4561667585212416 |
FQN: | abl. |
Star Wars name: | Integrated Probes |
Other languages: | Integrierte Sonden Sondes intégrées |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141056260256121910 FQN: abl. trooper. skill. combat_ medic. mods. integrated_ probes/6/1 - 1
- After Advanced Medical Probe is activated by CASTER
Advanced Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.skill.combat_medic.advanced_medical_probe
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Integrated Probes
Healing done increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141059558791004463 FQN: abl. trooper. skill. combat_ medic. mods. integrated_ probes/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. integrated_scanning. buff_loop - Modify stat Healing Done Modifier (Percentage), increase by 0.05