Trauma Shield
Trauma Shield
When Trauma Probe heals its target, the target will gain a Trauma Shield, which lasts up to <<2[%d seconds/%d second/%d seconds]>> and absorbs up to <<1>> damage. This effect cannot occur more than once every <<3[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16140905129863827255 |
Combat log ID: | 4561689060048896 |
FQN: | abl. |
Star Wars name: | Trauma Shield |
Other languages: | Traumaschild Bouclier à traumatismes |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [4s]
Trauma ShieldSlot: Buff Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. healing_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140993409171541987 FQN: abl. trooper. skill. combat_ medic. mods. trauma_ shield/4/1 - Set Duration
- 1
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0.013
- Standard Health Percent Min = (float) 0.013
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0.26
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [4.5s]
Trauma ShieldSlot: Buff Duration: 4.5s On death: Effect is removed Tick rate: 4.5s (1 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4.5s
- Max Duration = (time) 4.5s
Conditions: - Can only be called by other effects
Global ID: 16140990110636659930 FQN: abl. trooper. skill. combat_ medic. mods. trauma_ shield/4/2 - Set Duration