Shatter Shot
Shatter Shot
Fires a high-impact shot that deals <<1>> weapon damage and inflicts trauma for <<2>> seconds, reducing all healing the target receives by 20%.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140991057545954880 |
Combat log ID: | 987812413308928 |
FQN: | abl. |
Star Wars name: | Shatter Shot |
Other languages: | Splitterschuss Tir de brisure |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. agent. rifle_ ability Global ID: 16141090760034445952 FQN: abl. agent. shatter_ shot/14/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. shatter_shot. cast_instant - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.062
- Standard Health Percent Min = (float) 0.062
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.59
- Coefficient = (float) 0.62
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- [10s]
Trauma (Physical)
Healing received reduced by 20%.Slot: Debuff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.agent. shatter_ shot_ duration abl. , tag.dispel_ type. physical abl. , tag.agent. rifle_ ability abl. debuff. trauma Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. trauma
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141087461499565993 Combat log ID: 987812413309363 FQN: abl. agent. shatter_ shot/14/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
sith_warrior. , dependent on calling effectdeep_wound. debuff
- 2
- When effect is applied
Perform the following actions:
- Modify stat Healing Received Modifier (Percentage), increase by -0.2
- [10s]
Slowed (Physical)
Movement speed reduced.Slot: Debuff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.agent. shatter_ shot_ duration abl. , tag.debuff. snare abl. , tag.dispel_ type. physical abl. agent. rifle_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141088561011193370 Combat log ID: 987812413309369 FQN: abl. agent. shatter_ shot/14/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. utility. lumbering_impact - Set movement speed to 50%