1. Fähigkeiten
  2. npc
  3. ability
  4. force
  5. creeping_terror

Schleichender Schrecken

creepingTerror

Schleichender Schrecken

Lässt das Ziel vor Angst erstarren, lähmt es für kurze Zeit und verursacht einige Sekunden lang körperlichen Schaden.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
creepingTerror
Schleichender Schrecken
2
immobilizedGelähmt – Bewegungsunfähig.
3
creepingTerrorLeid (Mental) – Regelmäßiger körperlicher Schaden.
  • [0s] [not displayed]
    creepingTerrorEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.creeping_terror.cast_instant
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If the Force spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [2s]
    immobilizedGelähmt
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [18s]
    creepingTerrorLeid (Mental)
    Regelmäßiger körperlicher Schaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp.sith_inquisitor.creeping_terror.debuff
  • 2
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,03
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0